TYSM for playing the whole game! There's definitely a lot that I'd like to work and couldn't find the time for during the jam. That being said, I'm planning on updating the game with a significant amount of QOL features (including all the stuff you've mentioned!)
About the trust system as well, it's something that would've been more obvious had I balanced the game better. It's what determines when NPCs kill other NPCs / the Player. Getting that in the perfect spot is something I'd definitely improve on in the future :)