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Schrodinger's Basement's itch.io pageRate this game
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How does the game fit the theme?
You cannot trust what you cannot see. (trust no one)
What code and assets did you not make from scratch during the jam (if any)?
some of the art was sourced from itch.io (limezu), the rest of everything was all made during the last week by me!
How many people worked on the game?1
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Comments
Visuals of the maze are incredible looking. I didn't understand what the cameras did once I placed one of them in the maze.
When I saw the Schrödinger's cat-related game, I thought that we would be opening boxes to find the cat, but the boxes are just a tool to find the cat nice one! Really liked the random room mechanic never seen that great idea!
I have changed the description to include some basic instructions!
Hi, my comment is similar to the others' ^^
Nice gameplay loop, sweet atmosphere (music loop, sfx, cat mawing in a cute way), the visual filter and screen transitions are smooth. The reference to Luigi is cute too :)
I just got confused as to how we're supposed to find the cat, or what the cameras do for example. Having to figure out some stuff while playing is nice, but here I didn't have a clear goal. That would have made your game a very good game instead of an ok game (I love the idea of using the Schrodinger Cat reference too so I'm sure if we understood your game we'd love it instead of like it !)
If you add directions on your page and want me to review my rating I'll be happy to do so !
Thank you for taking time to write a comment! i updated the description to have more directions. the camera locks the dungeon room into place, if your observing the room with a camera it wont change when you walk away and come back.
Ohhhh yeah that makes sense, thanks !
I re-played your game and raised the rates I gave you ^^
Cool game, but I didn’t really understand what I was supposed to do. I was searching for the cat, wandering around the rooms that kept changing, and after a while I found the cat, but nothing happened. Maybe I just didn’t fully understand the concept, though.
Thanks! The camera (observer) is used to make the room never change. Its a quantum physics concept i attempted to gamify.
Movement was very smooth, also liked the way how rooms change when you enter/leave them. Though I never found the cat...
Game controls really smoothly and it was satisfying to cruise around and collect things! Some tutorial text on the jam page would help out a lot though in my opinion.
I love how the rooms sometimes switch places!
It was fun to kill mushrooms, so much that I forgot i was trying to find... acat was it? I couldn't understand how to win or how it related to the theme, but enjoyable neverthe less
Love the music! But I didn't quite get the gameplay.