Beautiful game great atmosphere. I liked the voice over. I didn't manage to finish it. I couldn't figure out how to know who the impostor is. I think in the spot of the screenshot you can't die but i didn't playtest it enough to be sure.Great job !
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How does the game fit the theme?
Littlest Suspets honors the theme by providing an atmosphere of distrust and deduction as to the identities of the characters inside the game, urging the player to identify characteristics which may accuse certain pets of being aliens rather than others. Different modes of play intensify or relax the threats the player may experience.
What code and assets did you not make from scratch during the jam (if any)?
Every asset and code sample was produced by the team during the time period, except: in-game font, noise and mask textures used in VFXs, 2 sound effects which were sourced and modified for in-game usage.
How many people worked on the game?3
Comments
Cool graphics, the rabbit looks like he's from Rabbids Invasion. Well, that's what it seemed like to me
A very fun, spooky atmosphere! For the life of me, I couldn't find any imposters. Either i would kill a bunch of innocent people or i'd get killed out of nowhere during a blackout. cool game though!
I really liked this game! Very polished and clean, though I do have some critiques. In the intro, the voice may be incoherent for some so you should add captions there. You should add a setting to turn off scanlines(or dont for the horror effect), cuz its really hard to see with them. Great looking game though!
Thank you for the critiques! We really want to know on what we can improve and now that we have time to update the game we will sure take your notes into atention. Regarding the scanlines, what made it more difficult to see was more the intensity of the lines (like the color, opacity, etc.) or was it more the "noise" and velocity of the lines appearing? During testing we didn't really find anything that could bother but you know, when we are making a game sometimes small details slip when the time is short haha. Anyways I would love to know some more details on that part so that we can work on it in the best way (either adding an able/disable button or just reducing some of the details from the effect).
Again,t hank you for the feedback and time taken to give us this tips!
Really creepy that I just kept shooting everyone😭. It is really well made, from the visuals, the audio to the atmosphere and gameplay. Hats off to the team!
the sound design is amazing and the vibe is so creepy, great job
Woah now this game really freaked me out! Every time the lights were out I was moving camera like crazy. Gave it a few tries, didn't manage to finish the game but the game managed to finish my heart haha! Great game. So clean and polished. I loved the menu and credit design. Also the voice acting was great. So many things that were just at their right place to make a solid entry. One of my favorites so far!
If i told you how many times I pressed Alt+F4 testing the game you wouldn't believe it hahaha. I'm glad you enjoyed the voice acting and the UI/menus, it was one of the most dificult parts believe it or not, because of the kind of game, fonts, Effect, so many things!
Anyways, thank you so much for your feedback and for taking your time to write this cooment and play our game!
This game is wonderful! the atmosphere is incredibly tense (the narration at the start does a great job immersing the player in the setting, great choice) the implementation of the theme is directly tied to the gameplay in a fabulous way, the visuals favor this style of game greatly and the audio helps with the paranoia of not knowing what's happening in the dark
Kudos to the team for a great game!
Such I cool game! The first time the lights went out scared the shit out of me :))
I enjoyed your game! The audio is fantastically executed. The atmosphere was also really well done, with the blood marks on the wall, and the eerie feel of the room.
I however did have an issue with the first death I had. I believe the player ragdolled into the ground and somehow it seemed the static shader/mesh was glitching into/over the you were killed screen.

The frames were also a little bit choppy here and there.
Other than that I found no bugs.
It took me about 8 tries to win, 6 of which I killed 3 innocents. I think I was on edge from the sounds the normal chibis make!
My winning strategy was waiting until blackout and then standing on a tube and looking for suspicious sounds/activity.
Solid game, would blow chibis into millions of pieces again!







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