A fun concept, it's enjoyable and satisfying to play.
Toxinchen
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This game is okay. Personally, it was quite boring for me. You had to get the correct order and taste if there was a red ingredient, else play the waiting game, which isn't very entertaining. Then there's the guests which kind of pose a threat I guess? Some turn evil and want to attack the king but they're easily defendable. The gameplay definitely could have been improved, maybe by making the guests bring gifts for the king, where you have to decide which ones to discard.
The artstyle is what I like most about this. It's simple and still visually interesting. Then there's also the loom mechanic, which I felt was quite hard to understand (although a promising mechanic) and went pretty much unused in the later levels I think. Generally the tutorial was a bit fast and the later levels a bit hard to grasp. Besides that, your movement would sometimes invert and portals would let you enter an infinite loop where you get out and go back in quickly. Overall though and with the theme in mind, it's not a bad game.
Oh damn. I actually felt anxious while playing this game. It's really good and really fits the theme through the strangers and the nice people you can sometimes encounter. And the atmosphere too just gives off a great vibe that I like very much. Sometimes I almost thought the kidnappers would come back from behind to grab and jumpscare me... Great game!
A simple game with a simple concept. Certainly fun to play in the beginning, trying to get the colors right while the displayed text changes is quite hard. This does become repetitive after a while and the change of the text, as others have already mentioned, sometimes causes you to lose a life because you're in the middle of clicking on what would have been right. A few QOL improvement here and there and it could become quite a fun game to play when bored and when you want to challenge yourself.
Quite enjoyable, but I was missing the Trust no one part a bit. The racing part stood out but there was nothing that looked innocent enough to the point that you could not know if you can trust it or not (which to me at least is the core of this theme). Besides that, some red cars were outright undodgeable because they would come from the direction you're heading, leaving no reaction time. A bigger view and it would play better I think. Still great!
It's pretty neat and not too frustrating. Sure, there are some aspects like the music getting annoying fast or trampolines looking like portals to the next level. The concept behind I liked, would have been nice to see it made without AI, but I thank you for disclosing that.
Btw, I had a time of 1:16, 11 deaths in second try.
I like the idea behind the fact that you can't trust yourself while being overly paranoid. It brings two extremes together and combine into one mechanic, that actually needs some thinking to be able to conquer it.
The grid movement works well, although it would have been better to be able to hold a movement button instead of needing to spam it to get to somewhere. Music is atmospheric and gives me the creeps.
So addicting... cannot rate...
Very fun game, 2048 is great but 2048 updated is even better. The theme is perfectly added too, you can trust no one's but they aren't per se negative and can even grant you some positive effects, which shakes gameplay up a lot. The powerups too make the game fun to play without causing too much frustration about the bad tiles. Music could have been a bit more diverse. Fun nonetheless.
Cool idea, though it feels was is something were missing. Chess without knowing what each piece is, is pretty interesting. For me it seems as if you had to take a chance everytime you think of pressing the Liar button. Some way of being able to tell which moves are legit and which are not would benefit the gameplay in my opinion. The concept is great and the theme implementation is good too.
I loved the voice acting and also the minigames for each ghost. Brought in a lot of diversity and fast-paced gameplay, although they didn't need to be 60 seconds long imo. Shorter would have been better I think. Very nice story and characters, but I didn't quite get where the theme comes into play. So that could've been a bit more pronounced. You can almost start a drinking game with all the "Spectre Inspector" mentions...
While I do like the premise of not being able to trust your keyboard (meaning yourself too), this game made me stare at the bottom left corner for longer than I'd like. Besides the fact that there's not much else gameplay wise (which is perfectly fine for a solo dev in a game jam), this just isn't really fun. The potential is there though.
I like the puzzle aspect of this game. NPCs you need to carefully trust to make the right combination that opens the door. A nice idea which also fits the theme. Though I did get stuck at one level where I just couldn't find the solution, maybe a hint would have been good. There could have been more mechanics and NPC types too maybe, although it's probably far too much for a simple jam game. Game was fun, music is also cool.
So what do we have here? Another mail game? At last, a worthy enemy (or are you?).
The premise here is interesting, deduction of relationships and behaviours through workplace mails. The instruction manual is a bit too heavy for my liking, much to read and remember and I didn't quite get the board mechanic. Only the same profile image appears, which doesn't quite help with building a structured map like the game probably intends to. Besides the nice postcard texts, there are also some visual issues like text in the postcards overflowing. While not world-breaking, they disrupt an otherwise relaxed experience. Feels like it could benefit from a bit of spice and higher stakes, but that's just my opinion.
Interesting. So this does remind me of Dealer's life but you basically only have the buy mechanic. It's certainly unique in the way that you have to play a minigame to discover flaws with which you can haggle sellers down. Then also, the minigame could have a lot more diversity, so it feels like wasted potential here. The gameplay does get pretty bland after Day 1 and I managed to survive by only going to the next seller, so that was also a thing. Theme is there and pretty okay. Overall a nice game.
Very cool, I enjoy platformers very much and this is no exception. Theme was very nicely incorporated through not being able to trust the game's instructions, although this could have maybe been expanded upon my making these sometimes trustable. Sometimes it was also annoying to jump because you'd jump very high, bounce against the ceiling and land on a spike. Their hitboxes were relatively unforgiving too. And one last thing is that coyote frames would have been nice too, for some jump off of pillars. Lovely game nonetheless!
A nice game for sure, made me feel like a very strategic seagull stealing people’s food. The flying mechanic made me felt very energetic and the interactive tutorial was a really nice touch too, it did help with understanding the controls. There could have been a total score on the gameover screen and maybe a different beach goer type, Most importantly though, the theme could have been more prominent. Personally I felt a lot of trust towards the seagull, would let it take care of my money, my house and my children. (/s). Seagull transition into the defend mode was a bit annoying at times too.
It‘s simple, it‘s easy to understand. You get speed and strength buffs, you need to counter the enemies. Imo a very fun game that I could probably play for hours. Sadly not getting any music (if there is any), but it‘s probably because I tried it on iPad. One problem I have is the incorporation of the theme. It feels less like “trust no one” and more like a regular combat game (that is well executed).

