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Toxinchen

34
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A member registered Feb 24, 2023 · View creator page →

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A fun concept, it's enjoyable and satisfying to play.

This game is okay. Personally, it was quite boring for me. You had to get the correct order and taste if there was a red ingredient, else play the waiting game, which isn't very entertaining. Then there's the guests which kind of pose a threat I guess? Some turn evil and want to attack the king but they're easily defendable. The gameplay definitely could have been improved, maybe by making the guests bring gifts for the king, where you have to decide which ones to discard.

Great for one round, sadly not enough for more. I do like fast paced games where you need to make quick calls, but this doesn't quite pose a challenge when every instruction is easily recognized as true or false. A bit more spice would have been good. But for a concept, it fits the jam.

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Your team is big as well, rookie numbers though, we are 12.

Anyhow, I didn't quite get the game's mechanic nor why I need to choose who I trust and who not to trust. Besides that, the gameplay is quite boring and stale between the dialogues which also don't quite bring a lot of variation it seems.

A neat little puzzle game where you have to find out what each button does and what combination they need to be pressed in. One thing I would have liked though is more of the theme, maybe some instructions are trustable and some are to be interpreted in a different way. This is nice still.

The artstyle is what I like most about this. It's simple and still visually interesting. Then there's also the loom mechanic, which I felt was quite hard to understand (although a promising mechanic) and went pretty much unused in the later levels I think. Generally the tutorial was a bit fast and the later levels a bit hard to grasp. Besides that, your movement would sometimes invert and portals would let you enter an infinite loop where you get out and go back in quickly. Overall though and with the theme in mind, it's not a bad game.

Oh damn. I actually felt anxious while playing this game. It's really good and really fits the theme through the strangers and the nice people you can sometimes encounter. And the atmosphere too just gives off a great vibe that I like very much. Sometimes I almost thought the kidnappers would come back from behind to grab and jumpscare me... Great game!

A simple game with a simple concept. Certainly fun to play in the beginning, trying to get the colors right while the displayed text changes is quite hard. This does become repetitive after a while and the change of the text, as others have already mentioned, sometimes causes you to lose a life because you're in the middle of clicking on what would have been right. A few QOL improvement here and there and it could become quite a fun game to play when bored and when you want to challenge yourself.

Quite enjoyable, but I was missing the Trust no one part a bit. The racing part stood out but there was nothing that looked innocent enough to the point that you could not know if you can trust it or not (which to me at least is the core of this theme). Besides that, some red cars were outright undodgeable because they would come from the direction you're heading, leaving no reaction time. A bigger view and it would play better I think. Still great!

It's pretty neat and not too frustrating. Sure, there are some aspects like the music getting annoying fast or trampolines looking like portals to the next level. The concept behind I liked, would have been nice to see it made without AI, but I thank you for disclosing that.

Btw, I had a time of 1:16, 11 deaths in second try.

I like the idea behind the fact that you can't trust yourself while being overly paranoid. It brings two extremes together and combine into one mechanic, that actually needs some thinking to be able to conquer it.

The grid movement works well, although it would have been better to be able to hold a movement button instead of needing to spam it to get to somewhere. Music is atmospheric and gives me the creeps.

So addicting... cannot rate...

Very fun game, 2048 is great but 2048 updated is even better. The theme is perfectly added too, you can trust no one's but they aren't per se negative and can even grant you some positive effects, which shakes gameplay up a lot. The powerups too make the game fun to play without causing too much frustration about the bad tiles. Music could have been a bit more diverse. Fun nonetheless.

Cool idea, though it feels was is something were missing. Chess without knowing what each piece is, is pretty interesting. For me it seems as if you had to take a chance everytime you think of pressing the Liar button. Some way of being able to tell which moves are legit and which are not would benefit the gameplay in my opinion. The concept is great and the theme implementation is good too.

I loved the voice acting and also the minigames for each ghost. Brought in a lot of diversity and fast-paced gameplay, although they didn't need to be 60 seconds long imo. Shorter would have been better I think. Very nice story and characters, but I didn't quite get where the theme comes into play. So that could've been a bit more pronounced. You can almost start a drinking game with all the "Spectre Inspector" mentions...

Very nice. The tent zipper mechanic is quite an interesting idea that could have been expanded upon. Theme incorporation is cool and the spirits did scare quite a bit. One or two more spirits and dialogues would have been cool to have I guess.

While I do like the premise of not being able to trust your keyboard (meaning yourself too), this game made me stare at the bottom left corner for longer than I'd like. Besides the fact that there's not much else gameplay wise (which is perfectly fine for a solo dev in a game jam), this just isn't really fun. The potential is there though.

I like the puzzle aspect of this game. NPCs you need to carefully trust to make the right combination that opens the door. A nice idea which also fits the theme. Though I did get stuck at one level where I just couldn't find the solution, maybe a hint would have been good. There could have been more mechanics and NPC types too maybe, although it's probably far too much for a simple jam game. Game was fun, music is also cool.

So what do we have here? Another mail game? At last, a worthy enemy (or are you?).

The premise here is interesting, deduction of relationships and behaviours through workplace mails. The instruction manual is a bit too heavy for my liking, much to read and remember and I didn't quite get the board mechanic. Only the same profile image appears, which doesn't quite help with building a structured map like the game probably intends to. Besides the nice postcard texts, there are also some visual issues like text in the postcards overflowing. While not world-breaking, they disrupt an otherwise relaxed experience. Feels like it could benefit from a bit of spice and higher stakes, but that's just my opinion.

There can only be one Jonathan Mail.

Truly an incompetent bunch of people, you really cannot trust them. But this makes the game very funny and enjoyable for me. Very nice

Interesting. So this does remind me of Dealer's life but you basically only have the buy mechanic. It's certainly unique in the way that you have to play a minigame to discover flaws with which you can haggle sellers down. Then also, the minigame could have a lot more diversity, so it feels like wasted potential here. The gameplay does get pretty bland after Day 1 and I managed to survive by only going to the next seller, so that was also a thing. Theme is there and pretty okay. Overall a nice game.

You‘d think it would be easy when you‘re being told what you need to do. Not at all. The difficulty curve works smoothly. The more things you have to take care of, the harder it becomes. And that is where all the fun lies. 

The interpretation of the theme is a fresh gust of wind for sure. Sadly the rounds are very short and the gameplay is simply „make the largest number“. One or two more mechanics would have upgraded the game a lot.

Personally I found the text (especially in prologue) quite hard to read. And the trivia screen was like a mix and match of artstyles, default Godot font there, the progress bar on top of pixel art. 

A really really really fun game. Incrementals are just a great type of game for me. And the prestige mechanic just makes my heart beat faster. Trust no one was implemented quite nicely with the rogue blotches. That's all I have to say, gonna play it some more now :)

Movement was very smooth, also liked the way how rooms change when you enter/leave them. Though I never found the cat...

I get the idea behind it but I can't quite vibe with it. I do like trivia games.

Very cool, I enjoy platformers very much and this is no exception. Theme was very nicely incorporated through not being able to trust the game's instructions, although this could have maybe been expanded upon my making these sometimes trustable. Sometimes it was also annoying to jump because you'd jump very high, bounce against the ceiling and land on a spike. Their hitboxes were relatively unforgiving too. And one last thing is that coyote frames would have been nice too, for some jump off of pillars. Lovely game nonetheless!

So I did like the artstyle, specifically the tent and everything in it, but it was all too short sadly. The minigame and the tent were the most memorable part for me, everything else just felt like sitting through a documentary with no choice to make. Best of luck on the other episodes though! 

Glad to that hear you mostly enjoyed the game! As for the verification minigame, sometimes you might see a small ! in front of the instruction, whatever that might mean...

A nice game for sure, made me feel like a very strategic seagull stealing people’s food. The flying mechanic made me felt very energetic and the  interactive tutorial was a really nice touch too, it did help with understanding the controls. There could have been a total score on the gameover screen and maybe a different beach goer type, Most importantly though, the theme could have been more prominent. Personally I felt a lot of trust towards the seagull, would let it take care of my money, my house and my children. (/s). Seagull transition into the defend mode was a bit annoying at times too.

It‘s simple, it‘s easy to understand. You get speed and strength buffs, you need to counter the enemies. Imo a very fun game that I could probably play for hours. Sadly not getting any music (if there is any), but it‘s probably because I tried it on iPad. One problem I have is the incorporation of the theme. It feels less like “trust no one” and more like a regular combat game (that is well executed).

Cool aesthetic with the green tint and art, reminds me of Papers Please. Some text, like the phone,  could benefit from a text skip ability. Another thing is that I was shot for some reason and it would have been nice to know why. Nice game nonetheless.