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How does the game fit the theme?
I spent a while sitting with the theme, Trust No One.
A few readings came up. Being deceived by everyone. Being deceived by the one thing you counted on. Deceiving everyone.
We built the game around the last one.
In Dress Code, what you wear is where you belong. Guards don't check faces — they check colors. So you take their armor, put it on, and walk through like you were always one of them.
Use your talent for deception to solve your way out.
What code and assets did you not make from scratch during the jam (if any)?
- Sound effects: Kenney's free CC0 packs (kenney.nl — RPG Audio, Music Jingles, Interface Sounds)
- Music & sword SFX: CyberWave Orchestra on Pixabay (Pixabay Content License)
- Engine: Unity 6 (URP, New Input System)
All art, levels and gameplay were made during the jam.
How many people worked on the game?
3
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