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OwlBn
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Recent community posts
I'm currently considering changing the cursor, thanks. However, I'm not really planning to add object highlighting. Everyone mentioned missing it, but assigning a function to every object feels like a better approach instead. And lastly, since I forgot to add an ending, the game just ends after 4 people. Thanks for your feedback.
Best of luck! I'd love to play the game again once the jam is over.
Also, about the monster spawns: they seem to just appear out of nowhere right now. It might feel a lot better if they broke in through windows or gaps instead. Like, when I leave a room, they could start banging on the glass, and maybe I could barricade/reinforce the windows before moving on. Just tossing some ideas out there, man!
https://owlbn.itch.io/focus-bell :)
Oyununuza bir göz atacağım!
(Ah, I already checked it out earlier haha (my memory is completely shot).
Finally, a weapon in my hands that can actually one-shot enemies! I really liked the game overall, but there were a few things I felt were lacking:
- Tone down the cursor assistance/aim assist a bit; it feels a little too heavy, and the direction the character faces is slightly misaligned with where the cursor actually points.
- The character movement feels a bit too stiff/clunky.
- It lagged pretty heavily for me during the initial load.
Other than that, didn't feel like anything was missing. Great job!
First, due to time constraints, I didn't get to add a proper end-game state. If you ring the bell a few more times after the 4th person, nobody shows up—I'll make sure to add this note to the description, so thanks for the reminder! Second, the lack of a definitive outcome was actually an intentional choice. I wanted players to read through the dialogues and draw their own conclusions/theories instead. Thanks a lot for giving it a try!
