Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

OwlBn

118
Posts
2
Topics
1
Followers
A member registered 71 days ago · View creator page →

Creator of

Recent community posts

rated

rated

rated 

I'm currently considering changing the cursor, thanks. However, I'm not really planning to add object highlighting. Everyone mentioned missing it, but assigning a function to every object feels like a better approach instead. And lastly, since I forgot to add an ending, the game just ends after 4 people. Thanks for your feedback.

Damn, this game is awesome. Only managed to save 3 people. But come on, they should've stuck with me

Thanks for the feedback! I actually avoided highlights to encourage exploring, but I can definitely see how it would help with clarity.

Thank you so much! Really glad you liked the visual style.

I actually removed it on purpose. To me, giving every object a function feels better than just highlighting them. However, I might make an exception just for the stamps. Thanks for the feedback!

It did me good, considering my head felt like mush. <3

The game is pretty good, but maybe it could be... diversified a bit—adding things like ricocheting weapons, for instance. It’s perfectly adequate for a game jam; this was just an idea for the future, in case you decide to keep working on it. <3

rated <3

rated <3

Honestly, I didn't understand anything. The collision detection was a bit off. I played it, though. I just wish there had been subtitles.

rated <3

The game is really good. The only thing I felt was lacking was variety. It’s like... I just go up to the enemies one by one and shoot right when they're about to attack. That’s all I do. That’s the part I think could be improved. Otherwise, the game is excellent.

rated <3

I forgot how to move. But it was simple. Or am I just too good?!!? Hehehe. But was my only goal to bounce an object off the wall and hit it?

(1 edit)

If you have a game that doesn't have a lot of text, I'd like to try it (I've played too many text-heavy games, my brain is like juice). Also, I'd appreciate it if you took a look at my game.

https://owlbn.itch.io/focus-bell

Really appreciate you giving it a try and figuring it out! The initial confusion was totally my bad. So glad you liked the atmosphere and tinkering with the desk, thanks a ton!

I had rated it, but completely forgot to hit save—just submitted it now! (ehe)

Best of luck! I'd love to play the game again once the jam is over.

Also, about the monster spawns: they seem to just appear out of nowhere right now. It might feel a lot better if they broke in through windows or gaps instead. Like, when I leave a room, they could start banging on the glass, and maybe I could barricade/reinforce the windows before moving on. Just tossing some ideas out there, man!

https://owlbn.itch.io/focus-bell  :)

(1 edit)

https://owlbn.itch.io/focus-bell  :) 

Oyununuza bir göz atacağım!

(Ah, I already checked it out earlier haha (my memory is completely shot).

<3 thanks

Finally, a weapon in my hands that can actually one-shot enemies! I really liked the game overall, but there were a few things I felt were lacking:

  1. Tone down the cursor assistance/aim assist a bit; it feels a little too heavy, and the direction the character faces is slightly misaligned with where the cursor actually points.
  2. The character movement feels a bit too stiff/clunky.
  3. It lagged pretty heavily for me during the initial load.

Other than that, didn't feel like anything was missing. Great job!

https://owlbn.itch.io/focus-bell

:)

Thinking about adding a few minor details that I had to skip. By the way, did you ever try throwing a bottle at someone? haha. THANKS A TON FOR PLAYING!

First, due to time constraints, I didn't get to add a proper end-game state. If you ring the bell a few more times after the 4th person, nobody shows up—I'll make sure to add this note to the description, so thanks for the reminder! Second, the lack of a definitive outcome was actually an intentional choice. I wanted players to read through the dialogues and draw their own conclusions/theories instead. Thanks a lot for giving it a try!

(3 edits)

Right-clicking cancels the current ongoing action/item. (I couldn't get the pen mechanic to work no matter what, so the leftover code just stayed like that, hehe.) The bell only actually works if someone is sitting across from you; that's its main function.

It was great, not much else needs to be said. Really liked the mechanics in particular!

https://owlbn.itch.io/focus-bell 

:)

The game is great there was honestly nothing I felt was missing. 

: caught a spear straight to the chest on my very first run

https://owlbn.itch.io/focus-bell

Heading over to check out your game right now!

I deliberately chose not to include that; it was actually there at first, but I ended up removing it later.

Pretty good, what more is there to say

I'd really appreciate it if you could take a look at my game! 

https://owlbn.itch.io/focus-bell

I'll check it out right now! 

https://owlbn.itch.io/focus-bell

Wish this had a browser/web build but great job nonetheless!

Hope you give it a play

https://owlbn.itch.io/focus-bell

It was really good, but maybe some tweaks could be made to the collisions to make it a bit more player-friendly. I couldn't quite get the hang of the controls (might just be a skill issue on my end, though).