I love these interactive objects — they're so much fun XD
Play game
Focus Bell's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #532 | 3.161 | 3.161 |
| Theme | #579 | 3.452 | 3.452 |
| Visuals | #621 | 3.452 | 3.452 |
| Overall | #736 | 3.081 | 3.081 |
| Gameplay | #772 | 2.903 | 2.903 |
| Enjoyment | #916 | 2.903 | 2.903 |
| Audio | #1047 | 2.613 | 2.613 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You never truly know whether the person across from you is lying or telling the truth; no one holds your hand through the investigation. Your only duty is to listen to their words, rely on your own judgment, and decide who lies—whether that means sentencing them to death or marking your choice with a click. In the end, to trust or not to trust is entirely up to you.
What code and assets did you not make from scratch during the jam (if any)?
Only the audio (music and sound effects) uses third-party assets. All programming, 2D art, and game design were made entirely from scratch during the jam.
How many people worked on the game?1
Comments
Interesting game, I liked that i could just shoot everyone lol. A small improvement i think would go along way is being able to tell what parts of the environment I'm able to interact with, something like the mouse cursor changing sprite or an outline around the object would go along way. I reached a point where i couldn't seem to interact with anything after talking to and shooting a few people and couldn't tell if it was a bug or there was something i was missing. Overall great job though.
I'm currently considering changing the cursor, thanks. However, I'm not really planning to add object highlighting. Everyone mentioned missing it, but assigning a function to every object feels like a better approach instead. And lastly, since I forgot to add an ending, the game just ends after 4 people. Thanks for your feedback.
4 days is insane! Very well-designed and I enjoyed the visuals!
Very interesting submission. The interface could use some polish, like some sort of indication of what you can and can't pick up. I couldn't tell if I was supposed to be able to pick up the stamps, and when I was able to stamp or not. For example the first guy I don't think I am able to green stamp his portrait, only red stamp, and I was a bit confused at first. But overall I could tell you put a lot of work in and had a lot of ambition, which is admirable.
Hey I have just found out how to use focus bell! Pretty solid game for a solo dev especially in such short time. I've also started my project a bit late as I had no idea what to make and know the feeling lol. I loved the characters and conversations. Also the interactions were so cool and made me want to mess around with my desk while poor fellas were talking to me haha! Well done with your entry.
Very super impressive game- I love the mechanics you've put in here with the focus bell. I'm yet to get an ending but I've started to figure out what's going on :)
Love the art style too, it just adds to the vibes of the game, I'd love to come back to this in the future!
Very well written! I had some issues with the focus bell at first and had to refresh the page. After that, using WASD to find the bell pings worked and I was able to see the images. I had to read the help button a few times to understand what was going on. I also don't quite know if there's supposed to be an end screen? I think I know who did it and I used the approve/deny buttons on all of the pictures but nothing happened in the end.
First, due to time constraints, I didn't get to add a proper end-game state. If you ring the bell a few more times after the 4th person, nobody shows up—I'll make sure to add this note to the description, so thanks for the reminder! Second, the lack of a definitive outcome was actually an intentional choice. I wanted players to read through the dialogues and draw their own conclusions/theories instead. Thanks a lot for giving it a try!
Insane work for a single developer, and really lovely and cozy art :) do wish items had indicators for when u could click them though but besides that absolutely wonderful!
Great game for a solo dev. maybe make it more active, add indicators which items are clickable.
This is an amazing and super impressive for your first game, and in 4 days! The amount of art done is especially impressive! The story is also interesting and the bell mechanic is unique! But it took me absolutely forever to figure out what I was supposed to do and how. The game description was helpful, but I could not understand the in-game help page at all. Adding text to that would do wonders. But congrats on your first game, and good job!
This looks like a really good game for your first one, good job! I couldn't figure out what I was supposed to do, though. I read the description and saw the Help button, but I still couldnt really figure it out. but still, well done! It feels pretty polished all in all.
I got confused at the bell thing at first, until I read the Help button. REALLY GOOD GAME OH MY!
Good job making this alone. The game has a pretty cool idea with using the bell to visualize memories (though it took me a moment to understand this), then deciding whether the witness is telling the truth or not, or is actually a beast. The art is neat too. Overall, I think it holds potential. Nice work!






Leave a comment
Log in with itch.io to leave a comment.