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How does the game fit the theme?
Cards are played face down wearing whatever face their owner announced — the truth, or a lie. You look at what you're shown and decide if you believe it, then call the liar before the lanes flip. Right, their lies burn and they pay you; wrong, your own board turns face up. The cards never lie, the players do: trust no one at the felt. Works solo against the house cast, or with up to 4 humans (host a table or matchmake) where the lying is real.
What code and assets did you not make from scratch during the jam (if any)?
CC0 packs: Kenney (UI, furniture, fonts, sounds), Quaternius (characters), KayKit (props). Parlor table model by Danubis / One Dad Studio, given for this game. Music: "Deadly Roulette" by Kevin MacLeod (CC BY 4.0). Wall art: public-domain paintings. No generative AI.
How many people worked on the game?1
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Comments
While the learning curve is a bit much for a beginner but the game is amazing and i found it an unique idea as well , keep up the good work
thanks, learning curve is the thing im fixing next, a real playable tutorial is in the works. glad the idea landed.
It took me a bit of time to understand everything but it is a very interesting and fun game once you get the hang of it.
thanks for sticking with it, that moment where it clicks is what im trying to get to faster. proper tutorial is in the works.
I sometimes try to wing it without playing the tutorial, and here I quickly realized that, much like the dog on the poster, I had absolutely no idea what I was doing. Hilariously enough, I still managed to win by a landslide! :D
The atmosphere is fantastic thanks to the visuals and sound design. Honestly, other than adding a proper tutorial, this has everything it needs to become a complete, mobile-ready release. Great job!
ha winning without reading the rules is very on brand for this one. glad the atmosphere landed, thats the part i sweated. real tutorial is being built now.
I would have just liked it using coloured cards with symbols instead of black and white cards, this slows the game down to much thinking and looking at the board in the background each time. But good submission.
The rim is color coded but perhaps I will make the whole card colored but thx
Lol xD I totally missed that hahahaha sorry xD
all good, thats on me for making the ring subtle. thinking about coloring the whole card so its readable at speed.
From the dev, read this first: First of all thanks for playing :) sorry about the tutorial. Jam week brain, plus the trap where the person who built the thing in a week forgets nobody else has been staring at it that whole week. Two known bugs first, hair and the top of the head clip on some characters, and audio can overlap. Both get fixed after ratings close.
A clearer explanation than the one in the game:
There are 5 kinds of creature. Each kind hard counters one other kind and soft counters a second. The chart on the back wall is the whole system, each row is a kind, then two colour coded symbols, the first is what it beats hard, the second what it only edges.
You can tell a card's kind three ways, the letter top left of card, the color of the ring around it, or hover/click it to see it big.
The number is its power, 4 to 8. A hard counter beats a card up to 2 higher, so a 6 beats an 8 it hard counters. A soft counter beats a card 1 higher. Past that the bigger number wins. In most fights the ring decides, not the number, so buy the right kind before you buy the big number.
The hearts are how many fights the card has left. An 8 has 3, a 6 or 7 has 2, a 4 or 5 has 1. Winning a fight costs 1 heart, losing costs 2.
Every card on the table is visible, including everyone's hand, so the table always knows which cards you own. When you put a card in a lane you announce it, and the lane shows the card you announced, not necessarily the one you played. When that lane fights, a lie flips to show the real card for a second, then goes back to showing the lie as long as it's still standing. So watch the flip. If a "4" just beat a 7, that was never a 4, and a card that's still standing with a lie on it can be called any round it stands. The AI never watches, it keeps sending counters for whatever you announced.
The AI lies too. Depending on the seat somewhere around 1 in 6 to 1 in 4 of their plays is a lie, and they lie more as the night goes on. A lie can only name a card they actually own, so remember what they bought or were dealt. Once a night you also get one look, hold your cursor on an opponent's lane card for a second and a half and it shows what it really is. Tip, when they lie they nearly always claim something weaker than what they really played, so a seat that paid for an 8 and is now announcing a 4 is your tell.
Call a liar right and they pay you 3 chips and the card burns. Call an honest player and your whole board turns face up for the round meaning they can see the lies you have played.
Hope this helps till ratings are over and I can put the real tutorial in.
This was not clearer... I had no idea what was going on and what I was supposed to be doing, chips were going in, I didn't know what actions to take. Then we started playing out the hand half-way in which at least aligned a bit more with what I thought was going to happen, but then it was hard to understand how lying helped at that point? The angle of the able in not really being able to see the whole picture makes it pretty hard to see what the opponents are doing. Plus, if we can see all the cards but then be lying, I wasn't sure why that mattered? Especially if the "lanes" were supposed to line-up, there was just a lot of contradiction in the instruction and too much that relied on knowing other pieces within the rules to make it easy to parse.
I think trying to do less real-time, at least for the single-player mode would have helped, as there's just too many rules and things to understand in order to play. I feel like there's 3 or 5 concepts mashed together here, which makes it really hard to understand how any one of them works. The setup and atmosphere were great, but it was really hard to get into and understand what you were going for.
A rock-paper-scissors-lizard-Spock sort of chart could be maybe easier to follow for the suits, but again it feels like just another layer. Like I didn't get why cards had health either. Sticking with just a base normal deck of cards and having highest card of the same followed suit wins, but then just being able to lie ahead of time of what you're playing could have been enough and easier to follow, for instance. Then just deal out a new hand to start another round then having a card health system.
appreciate the detail. camera control is going in so you can actually watch the other lanes, and a playable tutorial before the clock starts. short version, the ai counters what you announced, so lying makes them send the wrong counter.
Game looks really good visually, and feels quite complete.
It was a little bit hard to follow the rules, turns were moving very fast and there was a lot of guessing, but then I have zero experience with gambling games so it might just be my own problem.
Fits the theme very well, quite impressed that you have managed to pull this off together with multiplayer in just a week, great job!
Thank you! New tutorial hopefully will help.
I have no idea what im doing lol I'm terrible with lots of rules though
I like the flash light, its cool... I'm sure the game is great!! I just couldn't learn it..
Thank you! Hopefully the tutorial will help.
I don't think I understood the game fuller, but somehow kept winning. I also think I had an audio glitch where 2 songs were playing over one another
Thank you! I will fix the audio overlap for sure, New tutorial hopefully will help.
interesting concept a bit confusing at first but great nonetheless.
thank you! Im going to work on making it less confusing
Pretty interesting idea. It was a bit confusing at first. I noticed that the head of NPC models is bugged. I noticed that the game has a multiplayer mode but I didn't try it, though if it actually works then its really imrpessive that you managed to make it in one week. What kind of networking solution did you use?
About the main gameplay. I found the battle mechanic a bit confusing. Its pretty hard to detect lies or maybe I just missed something. Overall I liked the atmosphere of the game. Well done.
thanks! bald heads are a real bug ill get hair going asap. multiplayer is just websockets and a small relay. the lying being hard to read will be addressed in the new tutorial Im cooking up. Thanks for playing and the comment. :)
very well put together game! This is an impressive feat for sure
Thank you!
I loved that card game where you just can't trust anyone on the table, the visuals of the cards are so nice, we made a card game as well, fellow card enjoyer haha
overall great job !! you also did that all by yourself that's really impressive !
Thank You!
im really surprised YOU ALONE managed to make a MULTIPLAYER game for a jam
cmon like how???!
I also think the jukebox was cool, and love the physical cards and chips w game..
(can u pls try my game too :3)
Thank you!
Its incredible to have managed to make that in just a week! I wish the tutorial was a bit more engaging; its very difficult to pick up on whats happening.
Thank you! I'm working on a much better tutorial atm :)
Damn i like how similar ours is haha, nice job!
Thank you!
We love the wall art. Also love the different card art as well!
Thank you!
I WON??? I don't even know how to play.
You get bonus points for Dogs playing poker, Kevin MacLeod music, implementing AI bluffing (though I never caught them lying)
I think the jukebox was a really cool idea, and the physical cards and chips. I'm very impressed for a solo dev! I found the game a bit too complex to understand in the time I spent playing it, especially the bids, so I just went all in. The battles made a bit more sense, but I was never accused of lying, and anytime I accused the other players of lying, I was wrong, so I am not sure how that was supposed to work. I don't think this detracts from the game though, and I'll need to come back and figure out why I was winning :)
My team also made a hand bluffing game, but with dice. It was out first 3D (and not as advanced as yours) and we made it in the last 2 days of the Jam only. I'd appreciate it if you check it out and share your thoughts!
(PS the Dealer, Hatter, and Fence had no hair)
Thank you! I will check on the hairless lol I'm working on a much better tutorial to try and make things more clear :)
Cool gam !. The tutorial text is not really engaging and I was a bit confused at first, but once I got the hang of it I had fun. Cool art too :)
Thank you! I'm working on the tutorial atm :)
I have to admit, I was very confused by the tutorial text, but through playing it I was able to pick up enough along the way. I think it's an interesting concept that I think could actually be converted into a real card game.
Thank you! I'm working on a much better tutorial atm :)
The art on the cards is really cool, fun game :)
Thank you!