This was not clearer... I had no idea what was going on and what I was supposed to be doing, chips were going in, I didn't know what actions to take. Then we started playing out the hand half-way in which at least aligned a bit more with what I thought was going to happen, but then it was hard to understand how lying helped at that point? The angle of the able in not really being able to see the whole picture makes it pretty hard to see what the opponents are doing. Plus, if we can see all the cards but then be lying, I wasn't sure why that mattered? Especially if the "lanes" were supposed to line-up, there was just a lot of contradiction in the instruction and too much that relied on knowing other pieces within the rules to make it easy to parse.
I think trying to do less real-time, at least for the single-player mode would have helped, as there's just too many rules and things to understand in order to play. I feel like there's 3 or 5 concepts mashed together here, which makes it really hard to understand how any one of them works. The setup and atmosphere were great, but it was really hard to get into and understand what you were going for.
A rock-paper-scissors-lizard-Spock sort of chart could be maybe easier to follow for the suits, but again it feels like just another layer. Like I didn't get why cards had health either. Sticking with just a base normal deck of cards and having highest card of the same followed suit wins, but then just being able to lie ahead of time of what you're playing could have been enough and easier to follow, for instance. Then just deal out a new hand to start another round then having a card health system.