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From the dev, read this first: First of all thanks for playing :) sorry about the tutorial. Jam week brain, plus the trap where the person who built the thing in a week forgets nobody else has been staring at it that whole week. Two known bugs first, hair and the top of the head clip on some characters, and audio can overlap. Both get fixed after ratings close.

A clearer explanation than the one in the game:

There are 5 kinds of creature. Each kind hard counters one other kind and soft counters a second. The chart on the back wall is the whole system, each row is a kind, then two colour coded symbols, the first is what it beats hard, the second what it only edges.

You can tell a card's kind three ways, the letter top left of card, the color of the ring around it, or hover/click it to see it big.

The number is its power, 4 to 8. A hard counter beats a card up to 2 higher, so a 6 beats an 8 it hard counters. A soft counter beats a card 1 higher. Past that the bigger number wins. In most fights the ring decides, not the number, so buy the right kind before you buy the big number.

The hearts are how many fights the card has left. An 8 has 3, a 6 or 7 has 2, a 4 or 5 has 1. Winning a fight costs 1 heart, losing costs 2.

Every card on the table is visible, including everyone's hand, so the table always knows which cards you own. When you put a card in a lane you announce it, and the lane shows the card you announced, not necessarily the one you played. When that lane fights, a lie flips to show the real card for a second, then goes back to showing the lie as long as it's still standing. So watch the flip. If a "4" just beat a 7, that was never a 4, and a card that's still standing with a lie on it can be called any round it stands. The AI never watches, it keeps sending counters for whatever you announced.

The AI lies too. Depending on the seat somewhere around 1 in 6 to 1 in 4 of their plays is a lie, and they lie more as the night goes on. A lie can only name a card they actually own, so remember what they bought or were dealt. Once a night you also get one look, hold your cursor on an opponent's lane card for a second and a half and it shows what it really is. Tip, when they lie they nearly always claim something weaker than what they really played, so a seat that paid for an 8 and is now announcing a 4 is your tell.

Call a liar right and they pay you 3 chips and the card burns. Call an honest player and your whole board turns face up for the round meaning they can see the lies you have played.

Hope this helps till ratings are over and I can put the real tutorial in.

This was not clearer... I had no idea what was going on and what I was supposed to be doing, chips were going in, I didn't know what actions to take. Then we started playing out the hand half-way in which at least aligned a bit more with what I thought was going to happen, but then it was hard to understand how lying helped at that point? The angle of the able in not really being able to see the whole picture makes it pretty hard to see what the opponents are doing. Plus, if we can see all the cards but then be lying, I wasn't sure why that mattered? Especially if the "lanes" were supposed to line-up, there was just a lot of contradiction in the instruction and too much that relied on knowing other pieces within the rules to make it easy to parse.

I think trying to do less real-time, at least for the single-player mode would have helped, as there's just too many rules and things to understand in order to play. I feel like there's 3 or 5 concepts mashed together here, which makes it really hard to understand how any one of them works. The setup and atmosphere were great, but it was really hard to get into and understand what you were going for.

A rock-paper-scissors-lizard-Spock sort of chart could be maybe easier to follow for the suits, but again it feels like just another layer. Like I didn't get why cards had health either. Sticking with just a base normal deck of cards and having highest card of the same followed suit wins, but then just being able to lie ahead of time of what you're playing could have been enough and easier to follow, for instance. Then just deal out a new hand to start another round then having a card health system.

appreciate the detail. camera control is going in so you can actually watch the other lanes, and a playable tutorial before the clock starts. short version, the ai counters what you announced, so lying makes them send the wrong counter.