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(+1)

First, due to time constraints, I didn't get to add a proper end-game state. If you ring the bell a few more times after the 4th person, nobody shows up—I'll make sure to add this note to the description, so thanks for the reminder! Second, the lack of a definitive outcome was actually an intentional choice. I wanted players to read through the dialogues and draw their own conclusions/theories instead. Thanks a lot for giving it a try!