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A jam submission

Thought RotView game page

You are why no one can be trusted. Hex a city, harvest Souls, outrun the Inquisition and collect all sins.
Submitted by Enryu Mirik — 12 hours, 32 minutes before the deadline
Rated by 14 people so far
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Thought Rot's itch.io page

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How does the game fit the theme?
You're spreading the Mind Curse because of which no one trusts each other

What code and assets did you not make from scratch during the jam (if any)?
City tilesets & character sprites — Electric Lemon Games (Old Town Exteriors, Old Town Interiors, Lonesome Forest, Citizens / Guards / Warriors)

How many people worked on the game?
1

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Comments

Submitted (1 edit) (+1)

This is a vibe, for sure. If I were to change anything, I think it'd be better looking with a  pixel-art UI framework for the skill tree, to give it a more consistent feel.

Submitted(+1)

This is one of the few games in the jam I wanted to play more. I'm a sucker for roguelites. One thing though, the "spreading" section of the tree was kind of too slow to be useful. Maybe spread out the "center" talents into two sections and put their higher levels on the outskirts of the talent tree?

Developer

Yes, a clever idea, but only if I develop it into a full-fledged game. Thanks for the feedback!

Submitted(+1)

I love incremental games and loved this one as well!  Spread mechanic is good, scale is good. Maybe could be a bit more challenging. Well done!

Submitted(+1)

This game is awesome! I really like the loop ending not via a timer but something you can play around.  And paired with how the bar ticks up it feels like theres actually quite a bit of weight to where you steer your effect in the early game. The inquisitors coming in at the end of the round also is a nice satisfying touch! Very very well done. Only comment is that the colors for the upgrades made me think there was only one level per upgrade. Reading comprehension failure on my part though. But great sound, great visuals, great game!

Submitted(+1)

I like idle games and this one too! I played until I won because it made a lot of fun to watch the animations at the end of each round! Sounds are on point!

Submitted(+1)

I would have liked some way to fail overall, but that's a very small note (and often not what people want in an incremental game).

Otherwise, this was very engaging. Loved the two-phase core loop here of trying to herd sheep and stave off the inquisitors, but then also having ways to deal with them once they arrive. Very neat!

Submitted(+1)

Great incremental. Very satisfying gameplay!

Submitted(+1)

Man this game was so addictive I was so sad when it was over. What a great idea and I loved the skill tree and how powerful each increase felt. One small addition, I think it would be great if the upgrades on the tree, that you hadn't maxed out, woudl appear in a different color. Then I could see more easily which early upgrades I may have forgotten about or hadn't maxed out thus far.

Developer

In fact, it already works like this, the blue ones are already maxed out and you can still upgrade the green ones, but thanks for the feedback anyway, I think I see the problem here why it isn't obvious. And in general, thanks for playing.

Submitted(+1)

Okay sorry, I am in fact pretty sleep deprived with the jam and all! My bad

Submitted(+1)

Nice incremental, the upgrades were pretty interesting! felt like a complete experience!

Submitted(+1)

I'm a big fan of incremental games so I had to try this when I saw it. I like the increase in power as you get upgrades, at the end the cascading effect when you convert people is really satisfying.  The ui is clean, graphics look good and I like the sound effects. I think I noticed a bug, the upgrade to make more citizens spawn doesn't seem to work on the third level. Making you sit there for a long time waiting for the inquisitors once you curse everyone. Really fun overall though! I got all the sins as well as buying every upgrade just because I enjoyed it so much. Excellent work!

Developer(+1)

Ohh, my optimization efforts backfired: the pool had a maximum limit, and at level three, that's clearly not enough. Especially after I doubled npc count. Thank you very much for pointing this out and for playing til the end.

Submitted(+1)

Cool and well designed incremental game! Had quite some fun!

Developer

Thanks!