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forceofwhat

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A member registered Dec 09, 2019 · View creator page →

Creator of

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Yeah I understand that, scope of the game is too important in jams.

I think you had too much fun with the cutscenes, they were pretty cool and funny. Entertaining game!

I see the vision. This can turn into something like hotline miami. With extra mechanics It might be interesting. Cool game!

At first I was like "What the hell am I playing?" When I started to collect the pages ıthought it was like a Slender Man game. Then I saw the other guy chasing me and realized this is a Slender Man game!

Level is cool, running from an entity in a house filled with random objects. Some object had z-axis fighting, and some are problematic but that's okay for the jam.

Lack of sound is you biggest enemy I think. Even just a little tension music would make this game feel finished.

I collected like 15 pages and then the chaser just got me through 3 meters. Interesting experience.

Also 866 mb? How? You may need to optimize the assets cause it's too much. That's one of the reasonswhy many people don't play. It's hard to download, especiall ysomething with big numbers.

I suggest looking at pacify and slender man on steam. I like the concept, needs to get its own identity.

It was fun to play but had some issues. Delete the bottom half of map and UI, literally. It blocks so much vision. The weapon skill in between are hard to grasp and read, could be simplified. Overall I really enjoyed the game but the core loop is kinda weak. 

Too hard for the time given. Character acts like it's on ice and slips. It's okay to make it like that but it makes lots of things harden than it should be. I think the difficulty is something that should come from the platform itself, not the mechanics. Cool consept of countdown btw.

Really cool game. It reminded me of Dice & Fold, you may want to check that.

It was really hard to grasp the puzzles. Maybe with mopre hints or explanation, a little bit guidance would be nice. Cool idea though! Numbers getting down, eventually hunting zero and different minigames is a cool combination.

Beatiful art, beatifu idea. Executed with really cool ways. I guess this is what teamwork looks like. I like how you incorporated an actual story with 2D art and presented a universe.

For the combat I would like to attack on where my mouse is, otherwise I can't actually fight or kite. I need to get back constantly wich makes me loose too much time. 

One problem with UI, "Enemies Incoming" appears too often, sometimes while still in action. Generally there is too much UI.

Aside from that I really liked the game, well done!

Really adorable but I wonder how the dragon will feel when she learns that it's just a scrambled egg after all that throw. Cool game and voicing!

Simple intuitive mechanics and an excellent execution! I really liked it.

Not bad! But requires some work. A little bit balancing and new mechanics would make this game shine. Maybe you can convert this into a bullet mayhem such as vampire surviviors or dead must die but with Time theme. I believe this entry has a lot of potential

Really cool concept, maybe you can add numbers at different speed to confuse people like in undertale, undyne.

Very nicde idea actually. Other enemies getting stronger with each hit so you are supposed to trap them. I think it's a really cool idea. I'm not sure but it seemed there were multiple enemy types, if so you could use other color boxes. Even unfinished you can still give more hint to the players. Pretty cool!

Cool game, cool visual. If I just spam the mouse and space I eventually win every fight.

A really cool platformer, hard but gives you enough tool to actually complete and not destroying your mental. I like the umbrealla a lot!

Interesting choice for count down! It is very fun, also a lot of room to improve. I found a trick, if you step a little bit lower than the opponenet you can nearly always punch them. Their punch goes above you. Otherwise it is so hard cause I have no idea how and when to block.

My favorite game so far! Very solid, well done! 

Very cool game and cool concept of countdown. But time is wasted so much. I need to position in 10 seconds which takes 2-3 actually. After the attack waits another 5 seconds, enemy takes position in 3-4 seconds. Then wait for another 5 seconds. So just 1 round of attack wastes like 21-22 seconds of game time. 

Maybe I could finish my turn early and get a buff depending on how many seconds left. Same applies for the enemy, so in the levels with boxes I might position myslef carefully and make it harder for them to reach assuming I have ranged lightning skills or so. And if you could remove time in between, the total time wasted suddenlyu drops to 5-6 seconds. Game would progress faster but not rushing the player. They can still take their time.

Overall, I really liked this entry. Something that I could play for hours with improvements. Well done!

Really cool interpretation of countdown!

I like that its gets overwhelming! But sentences like "Bubbles now", I thought beer could apply since it had foam but I believe it was champagne. "Getting born is tiring" -something like that- is asking for energy, which is coke. Is it coke or energy drink? When I started t obelieve it was coke all the energy sentences slipped past my mind. Then I realized what it needs. After playing for a few minutes I understood the rest. It was very confusing until that point. Nonetheless very cool game, very unique approach. I think the versatality and clarity is you answer to improve the game.

I really appreciate that you took your time and write this comment. The game is kinda overextending compared to 4 days so obviously I have missed many things. I thought some things to be obvious but when my friends played, most of them got stuck in the first room.  So you are not alone! But I will fix it, make it more reasonable to figure it out.

I had many ideas about the prisoner as well. But all I could do was a simple knocking. I have just started to learn rigging, next time it might to do crazy things.

Thanks again for the comment. I would love to build and expand the game, glad you like it!

Thanks!

Very cool artwork, definitely not understandable requests. Also with the difficultyrise I was just confused at times and started to do random. It was fun. Also the artwork reminded me daft punk style.

It really confused at the beginning, until I realized I need to type every street name. Maybe you can add one more section to tutorial on how to get croos 2-3 streets. Overall cool concept, cool game, well done!

Very fun kind of maze game! Well done!

Really nice arcade-like style game. Really liked it!

Simple mechanic created a fun game. But since its randomly generated it sometimes lock you out. If the pillars are too close it just throws you back without control. Overall cool game.

Cool game, cool mechanic. If the buttons are pressed, it registers it agian and cancel at the moment. That can be toggled maybe. Overall I really enjoyed it.

Very cool and fun!  But I sometimes think the last second is way longer than it is :D

Very cool game! Simple, fun and intuitive. With many more minigames and an improved loop it would be very fun.

I wanted it to be really hard like the rage quit games. It still need some tweak though. The difficulty balance between the map and mechanic is kinda hard to pinpoint.  I didn't realize the typo, thanks for noticing. Thank you for playing and feedback as well!

Pretty cool game, all town depending on the fish. Maybe with different fishing minigames, fish types and stuff this can get a lot bigger fun. Liked it, well done!

Amazing idea! Pretty good execution. With much more content I think this game would be great.

Pretty cool game, well done. Maybe show the exit a little bit more, it blends with the background really well. I took tours after clearing the map. Some enemies are bugged I think but that's cool for a game jam. I liked it!

Really nice execution of mouse mechanics! Faster as you are away but harder to give a reaction, such a cool concepts. This is one of the ideas that I wish I had thought of that. Loved it!

Good concept but the lack of visual feedback confuses a lot. Like how much the houses generate, which will let the player know what it is doing. Then the build mode may have some indicator too. This can be a nice clicker game with polish and better execution.  Pretty cool overall!

Very cool idea! Only one feedback: Since you launch the boxes from the sky they do not end at the same x axis. Which causes more physics challenge. If that's intention, then it's okay cause there is room to improve. But it feels too random to be a challenge. Other than that pretty cool concept with nice execution. 

PS: After some levels it starts to lag, probably because it's on browser. Not your fault I think.

Pretty cool game! Not only the weight but also the physical shape challenge adds another layher to the core game. Cool execution, with polish I think this would be a nice puzzle game.

Loved it, really fun!