what a cute game! I looove the vibe of the deep sea, half expected to get eaten by a sea monster before surfacing. Like a professional gamer, I didn't even read the manual, so I acted purely on instinct, but I do love this lying piece of paper. I would definitly play a game, where you woud have to complete multiple tasks to resurface, maybe face a variety of dangers and death conditions if you trust the wrong intel :D Amazing that you two managed to get a 3d game working in that little amount of time
LilithTheDeveloper
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here is ours /jam/brackeys-16/rate/4951830 / https://liliththedeveloper.itch.io/run-makoto, a momentum based plattformer.
This was a blast, I actually felt really conflicted with the choices, however some of the choices feel a little too certain, in the sense, oh I know I can lose sanity because I have N units of sanity greater than any potential sanity loss. Do some actions result in more than one unit of loss in a category? That would make some choices more risky and force more thinking.
Man this game was so addictive I was so sad when it was over. What a great idea and I loved the skill tree and how powerful each increase felt. One small addition, I think it would be great if the upgrades on the tree, that you hadn't maxed out, woudl appear in a different color. Then I could see more easily which early upgrades I may have forgotten about or hadn't maxed out thus far.

