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How does the game fit the theme?
You are a blacksmith working to provide weapons to a secret spy agency, but it has been infiltrated with frauds. You don't want the weapons going in the wrong hands, so you have to go off of the description given by the trusty courier nicknamed "No One" to identify the correct weapon recipients.
What code and assets did you not make from scratch during the jam (if any)?
Some art and all sound effects/music (credited in page details)
How many people worked on the game?2
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Comments
Simple and fun. I really enjoyed it when i "got it".
I think sending weapons to customers is cool idea but I think theres too much information to check for each one.
Thanks so much for playing! Definitely was a balancing act of finding the right amount to add some challenge, so may need a bit more tweaking still - thank you for the feedback (:
Pretty fun and simple one. Plays well but for all spy traits I quickly started looking only at the weight because it gives accurate information 100% of the time about who you need to pick.
Thank you for playing & thanks for the call-out! Our settings weren't fully working so we went in and tweaked it a bit and just removed the weight - that's a great call-out. We wanted to provide some easy look-up features and some that made you dig through a bit so hopefully the fix helps with that!
Great game! I really enjoyed putting together the combinations - it really hooked me!
Thanks so much! (:
amazing game
Thank you!
I really really enjoyed the game, this was so good! Time pressure of papers please combined with crafting and combining. It took me a while to grasp the combination and the dagger is a little too arrowhead looking, but apart from that its beautiful!
Thanks so much for playing and glad you enjoyed it! (: