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Super Soccer : Trust No One!'s itch.io pageRate this game
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How does the game fit the theme?
one of your teammates is secretly a TRAITOR
What code and assets did you not make from scratch during the jam (if any)?
used third-party assets
How many people worked on the game?1
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Comments
Imma world champioooon! Great game; the controls took a bit to get used to but really cool visuals, audio and concept as well!
Damn this game gave me some old nes vibes :D very cool graphics and design. Feels very polished.
I also think the idea is pretty cool. The only downsides are the controls. on my keyboard (laptop) the keys for passing and shooting are to close to movement keys so it get really tricky. Controller support would be great after the jam (I think keyboard is a requirement for the jam so sadly that was not a option).
Also the KI seams to have some issus sometimes. But it is a jam title, nothing what could not fix afterwards.
Great work !
the controls didn't work well for me, but apart from that a top notch game. Very impressed that you were able to create such a complete and polished game in only 1 week!
The visuals and music perfectly captured a mix of 8 and 16bit era games, definitely a little bit of Kunio kun flavour in there! Was it all from asset packs? I was a bit confused what to do when the player I was controlling was labelled the traitor but overall I enjoyed playing it. Impressive you could make this style of game for a jam.
Very cool game, controls felt decent but the enemy AI was pretty responsive. Saw someone lost to Germany 2-0 while I lost as Germany 2-0 haha, great work!
Really awesome job! Programmed well
The idea is really original and fun! The game is a bit hard though, mostly because of the controls. It was really confusing with a nordic keyboard. I really enjoyed my time after i got the controls figured out!
Wow, it's impressive that a soccer game was made for this jam while applying the theme of not trusting anyone, including your own teammates. I lost 2-0 to Germany but the gameplay is really impressive even though I struggled getting hang of the controls 😆.
I had a lot of fun playing the soccer game and I think adding the traitor mechanic definitely made it more interesting than the typical soccer game. I am highly impressed that you developed the AI system within a week let alone by yourself. I will say there were time my player was out of camera and I got lost but overall good game!
Not half bad. The gameplay is a bit clunky but that's to be expected with such an ambitious project. Really good presentation overall.
It took me a while to get a handle on the controls, especially getting a sense of which player I would switch to. Felt solid overall, nice job!
Developing a soccer game is highly complex, especially when it comes to programming the AI for all the computer-controlled players. You have done an impressive job with this. After playing a couple of matches, I did notice one area that feels a bit off. The traitor mechanic seems slightly out of control at the moment. It feels like that player runs around randomly in any direction and scores goals without clear intent or strategy. Tuning this behavior slightly could make the gameplay feel much more balanced. You can't rely on the guy, which may be on purpose?
Exactly! The player AI system took up almost all of my time during the jam, so I had to simplify the traitor mechanic quite a bit compared to my original idea. The unpredictable behavior was actually intentional to some extent, but I agree that it could use some more tuning to make it feel more balanced and purposeful.
Its fun but the controls are a bit confusing
Yeah, I agree! I originally planned to use different keys, but I didn't have enough time to update the control sprites, so I decided to stick with the keys shown in the sprites instead.