Yeah, I agree! I originally planned to use different keys, but I didn't have enough time to update the control sprites, so I decided to stick with the keys shown in the sprites instead.
Dany98dev
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Exactly! The player AI system took up almost all of my time during the jam, so I had to simplify the traitor mechanic quite a bit compared to my original idea. The unpredictable behavior was actually intentional to some extent, but I agree that it could use some more tuning to make it feel more balanced and purposeful.
Thank you so much! I’m really glad you enjoyed the game.
Having access to real-time statistics during crises would definitely lead to more informed decision-making. In the next update, I’ll make sure to improve the user interface so that key information is always easy to access. I’ll also work on making the information clearer and the overall experience more intuitive right from the start.
You're absolutely right about the font size. Improving readability will be one of the very first things I work on once the jam is over.
And yes, I definitely plan to keep developing the game! My goal is to expand it with more events, more meaningful decisions, and new gameplay mechanics to make each playthrough feel deeper and less repetitive while staying true to the original idea.
Thank you! I'm really glad you enjoyed it!
The lack of a win condition was actually a deliberate design choice. One of the messages I wanted to convey is that, once humanity starts the countdown to its own extinction, there may not be a way to stop it completely—only to slow it down.
In the game, your goal isn't to "save the world," but to make difficult decisions that buy humanity as much time as possible. I wanted players to feel the weight of those choices and reflect on how our actions today can shape the future.
Thanks again for playing and for the thoughtful feedback!
Thank you so much! I’m really glad it reminded you of Reigns and Terraforming Mars—they’re two fantastic games.
You’re absolutely right: repetitiveness is one of the main limitations of the current version. Since this is the first game I’ve ever made—and also my first game jam—I had to keep the project fairly simple to finish it in time.
Now that the jam is over, I’d like to continue developing it by adding many more events, decisions, mechanics, and content, so that every game is more varied and engaging.
Thanks again for the feedback and for trying out the game!

