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How does the game fit the theme?
you swap between enemies so the enemies can trust no one and also a twist shows you can trust no one
What code and assets did you not make from scratch during the jam (if any)?
The shaders, some sound effects and some code
How many people worked on the game?2
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Comments
Game becomes very addicting after a bit, very fast-paced as well. The wega jumpscare does get me every time.
Can just abuse the fact most of them don't fly by going to high ground since you don't really need to actually kill them. My character just froze at some point for like a minute so Idk if I was meant to do something but the game over all is impressive!
The art was really nice, the music was fun.
Very nice! this a very impressive project for a week, I think it could use some tuning but I can totally see this concept being fleshed out quite a lot more.
Loved the palette! The camera was a bit shakier than I'd have liked but great take on the concept!
the idea of going into enemy territory and having THEM have to not trust each other is fantastic, the gameplay was a bit confusing at the start but when i ran into an enemy it became clear what to do, bravo
Camera tilt was really cool. The concept is really fun I want to see this expanded.
Very cool game. I love the art!
The luigi screaming refference is peak
Fun game! I feel like if I played it for too long I would get motion sick with the tilting but it wasn't too bad. Graphics were good, I really like the premise.
Smooth movement, very fun to play. Was worried about the camera tilt with my usual motion sickness issues, but in the end didn't feel it. Good job!
The concept is very cool!
Also while I ran for my life, I saw a picture of a man with lighting eyes in the background. It distracted me well enough for a real lightning strike to kill me haha
I love the idea that things you take over eventually fight you back for control; really neat idea and it felt executed well. I found the screen tilting a little bit distracting and I felt as the character maybe a little bit too agile at times.