Well did I beat it? That big monster with the final rush is dead lying on the ground. I love roguelikes and tower defences. Good game!
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How does the game fit the theme?
The lights are not to be trusted or are they ?
What code and assets did you not make from scratch during the jam (if any)?
All code and all assets and the sound track are made from scratch / Sounds are from zapsplat but changed.
How many people worked on the game?2
Comments
The art style is amazing and the gameplay is interesting I really like it. I was having the same Firefox browser performance issues as someone else noted, but not sure if anything can be done about that. Overall good job!
Really excellent job on the artwork here. Like the idea that pieces of my ammunition were leveling up and I might want to hold onto them; cool idea!
A little bit unsure how the theme applies, but maybe I just didn't get far enough along.
Super nice artwork, and it is always a pleasure to see a game built in Construct!
Unfortunately, I ran into massive performance drops on my end, to the point where it was running in near slow-motion. It might very well be the Firefox Problem? Because of the heavy lag, I could not make it past the very first prompt: "group incoming load a radien blast in the cannon".
The visual style looks really promising, so I would love to see a quick optimization pass or browser compatibility fix.
That is such an amazing game! But I wanna give a heads up, the game isn't working properly on Firefox, it is extremely laggy and freezes a lot when it is night time and renders the game unplayable but I've tried it on Chrome and it is working fine there! Good job on this game!





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