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Ways of seeing's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #3 | 4.481 | 4.481 |
| Overall | #129 | 3.710 | 3.710 |
| Gameplay | #222 | 3.519 | 3.519 |
| Theme | #229 | 3.889 | 3.889 |
| Enjoyment | #383 | 3.444 | 3.444 |
| Audio | #398 | 3.333 | 3.333 |
| Visuals | #528 | 3.593 | 3.593 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
As a deafblind woman with Anosmia, you're part of a trial for a new generative ai driven chip to bring back your senses. The chip is limited by one sense at a time, and prone to errors .You rely on switching between your senses to find your way out.
You cannot trust one sense. You cannot trust what you see. You cannot trust who you meet.
What code and assets did you not make from scratch during the jam (if any)?
Sounds effects and ambients sounds were mostly picked from pixabay.
We used Godot v4.8.dev3, with the plugin Aseprite wizard.
Some code for the tilemap movement and audio handler were reused from a previous failed prototype, but vastly reworked.
How many people worked on the game?2
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Comments
Very cool game. I was skeptical that hearing or smell would be useful but I was very wrong. Great job!
Thanks for playing, glad you liked it!