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A jam submission

AmnesiaView game page

Point and Click Adventure made for Brackeys Game Jam 2026.2
Submitted by Riegel games — 43 minutes, 36 seconds before the deadline
Rated by 18 people so far
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Amnesia's itch.io page

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How does the game fit the theme?
A guy has amnesia and has to figure out who he is and what he's supposed to do. Who can he trust?

What code and assets did you not make from scratch during the jam (if any)?
This game was made with Powerquest by Powerhoof, creators of 'The Drifter': https://powerquest.powerhoof.com/

How many people worked on the game?
3

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Comments

Submitted

I love the caption "we hate AI" I appreciate it. I really like the visuals, and the background made by the assets. Maybe Instead of buttons that can turn out confusing, maybe make it appear when i click on something interactable instead of it being static at the button (Correct me if it is inspired by something). I like the movement by clicking. Veryy niceee game, But I would like some more clues since I do get to be a bit lost in teh game

Submitted

First of all, huge props for making this as a family project! That sounds like a ton of fun, and it’s really cool that everyone got involved. The backgrounds are amazing, I especially love how they look like paintings, it gives the game a really nice style.

The game was a little confusing at first, so I would’ve appreciated a bit more introduction or guidance on what to do. I also think some music would’ve helped the overall experience a lot. Other than that, really cool idea and great art! 🦆

Submitted

I couldn't figure out what I had to do after I got the pills, the newspaper, and found out that he was born today. He said to speak with someone, but the guy next to the train wasn't helping. I am not a point and click gamer, so I don't know what I had to do. Thus the theme wasn't really come along, probably because I couldn't finish it.

Nevertheless, you created everything yourself (audio not included), and you have your unique art style. The gameplay was not fun for me, as I said I am not a point and click gamer, but that is not your fault.

Submitted

"Hello newspaper!" hahaha

It's a cute little game, i really liked the graphics !! I wish there was audio tho.

I was a bit lost with the different things I could do (talk / use / talk to / ect...) but, other than that, the gameplay is pretty cool :D

Thanks a lot for rating my game and good submission!

Submitted

Cool game! I enjoyed it and the game idea is good.

Submitted (1 edit)

Very enjoyable point and click where building your sentences produces different outcomes. It reminded me of a game from the 90s, PoliceQuest. The art was charming, would have liked some audio, but overall nice work and different from other submissions!

Submitted

Really cute little game! I especially loved the watercolor-like style you created with pixel art. It looks really unique!

One small issue I ran into was during the conversation with the man. When he asked me to show him my wallet, I tried to take it out, but the dialogue covered the button I needed to use, so I could only say thank you, walk away from him, and then take out my wallet. But when I went back to show it to him, my character said they didn't want to show the man their ID anymore, so I got a little stuck there... TT

Other than that, I really liked the way you presented everything! I also thought it was super cute how the main character gets smaller when entering the station XD

Developer

Thank you for your feedback :-)

I've just rated your game too. ;-)

Submitted

A charming little game in the fashion of old point and click adventures. A bit short, but considering the jam, it's a good effort put by a small team!

Submitted

Very cute game. lovely gameplay.

Submitted

Cool concept ! I like the game very much

I really like the style just wish there was audio:)

Submitted

Hi, grats on making the game! I'm stuck quite early i think, not sure what to do once the train is gone. I tried every option for the dialog, tried to go everywhere but with no luck.

Developer(+1)

Hey, thanks for your feedback. Yeah, there's always room for improvement when it comes to puzzle design. :-D

I wrote up a walkthrough here. It'll get you through the game in no time.

I'll check out your game, too. ;-)