Thank you!
I never did a third-person game and I always wanted to build a power fantasy game, where the player starts with a mighty character instead of leveling up and grinding like hell. So yeah, I could see expanding on this and do something like "Shadows of Mordor" meets "Overlord".
CleverAI
Creator of
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Just right off the start: For the foliage set the material alpha clipping value to 0.5 or something.
Okay, I was not able to pass the lady 3 times. I know where to go, but somehow I was not able to get past her. What I am mostly missing is the theme. I don't know if it would have been more clear at the end, but for me it seems not present.
The audio, art and gameplay is solid. So, for one week, good job.
Happy 20th rating!
Well, I got the bad ending. But that's probably due that I really don't like long text games. I tried to skip through every dialogue and with the clues alone left in the notes I tried to solve the case. I found the shirt of the son and the neckless of the butler, so I don't know what the other women had. This means I could only identify the butler as a thief, but guilty or murderer? I couldn't tell. I accused the son to be guilty for whatever he might have done and Hannah as the murderer. Of course this was wrong.
So, even though this is not my type of genre, you guys did a good job with the art, audio, and theme.
I escaped via the service tunnel. But on my way I had a few bugs:
- Moving mouse slowly does not work. Probably you added a "dead zone" with low mouse delta, but that made accurate aiming more difficult.
- The UI messages at the top were overflowing over the border.
- The van had no collider, I could move inside it.
- The last guy with the key(?) was stuck in his get shot image. Only when I shoot him multiple times more, then he was gone.
Other than that, I wasn't really knowing which areas are connected to others. There was no visual clue, but it teleported me then to another area. That was weird. I thought I would never find a way, but I did somehow.
While the audio, art, and gameplay is kept like old doom, the theme was not really present for me. Also I am not a fan of that old school style, as it is hard to read and causes eye strains, but that is not your fault here.
I've tried 3 times that my party member picks up the pudding, which it does, but then fails to give the pudding to the other one. So I can't progress further. Moreover, the controls felt weird as soon as I got the team member in front of me.
The jumping audio was fitting, but I missed more audio. The visuals fit quite well, but the theme was not present (at least at that early stage, so I don' know if it is later on). The gameplay just jumping along the grid is not really fun, at least not for me.
In conclusion, I have mixed feeling about your game guys. The art and idea behind it feels good, but the gameplay not that much.
Well, I managed to escape the facility with all monsters defeated and all survivors alive. So full win I guess.
The sound effects and the theme was fitting. The font was hard to read (in-game and itch io page), the music was annoying real quick and walking most of the time through vast empty space is not really fun. So a more compact level design, where you have to encounter the survivors and hidden monsters regularly would have been probably more intense.
So I left with a mixed feeling about your game guys.
I had real struggles to get it working. The UI and resolution is all over the place, even in the exe. My screen is mostly dark and I couldn't figure out where to go. I just stumbled around without achieving anything. That is unfortunately not the experience you guys probably wanted, so I can't give you a proper rating here. It seems like that due to the time constraints that some bugs are ruining the experience, at least for me.
Very weird game design. I never knew what I really did. I got stuck at the second code riddle, as I wasn't able to find the number 8 and 9 to type in. Only 2, 3, 4, and 5.
With the voice over you tried something like "The Stanley Parable", no? It was the best part of it. The art was probably not there due to time constraints and the used audio felt off at some points. The theme was not that present, at least, I didn't felt it that much (but that can be because I only reached the second riddle).
To be honest, I have a mixed feeling about your game. The gameplay is too strange and thus not really fun, at least for me.



















