No worries I get the feedback!
As I said to another review, my laptop died on me before end of the jam so I couldn’t correct most stuff as the published version was an early build so no proper playtest which led to the final state.
This game assumes you know about “The king is watching” game, the blue indicator is the craft timer, when you watch your guild mates, they create battle unit on the overworld on the right, 1 guild mate builds up to 2 units when watching them units move faster and attack faster + bigger dettection range for enemies, but if watched long enough, they become burnt out, and can’t control their units as well (slower attack speed and movement). So basically you try to build your fields units and properly observe your guild mate to control their fighting flow, focused guild mate highlight the battle unit, not very visible as I didn’t have the time to tweak values or create a shader for better visual feedback and juice. When teammate is burnt out you have to unfocused them and their rest timer starts and they remove the red hue from themselves and the battle units.