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A jam submission

Airport SecurityView game page

Puzzle game where you work as an airport security officer.
Submitted by WonkyPengy — 2 hours, 31 minutes before the deadline
Rated by 20 people so far
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Airport Security's itch.io page

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How does the game fit the theme?
You work as an airport security officer. It's up to you to decide whether to trust the passenger or arrest him.

What code and assets did you not make from scratch during the jam (if any)?
Music - Abstraction (https://tallbeard.itch.io/music-loop-bundle)
SFX - Chequered Ink (https://ci.itch.io/400-sounds-pack) and Pixabay

How many people worked on the game?
2

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Comments

Submitted

Can see the paper please inspiration, great polish, tutorial too ! What drove me mad is the strengh thing when checking luggage, on my laptop the sensitivity of the pad is quite high, i was dropping stuff whenever i moved, quite frustrating, all in all on theme and nice proven gameplay loop

Developer (1 edit) (+1)

Thanks for feedback, that's the thing we didn't think about - touchpads...

Submitted

The art is so well done and the gameplay is fun and varied for a jam game! One thing I found frustrating  ( like the others here :/ ) is the Too Fast mechanic. I'd need to move it 3 pixels a second to not trigger it

Developer

Thanks, we'll definitely make this mechanic more forgiving after the jam ends :)

Submitted

Fun idea, I will say the "Too Fast" Mechanic when checking luggage was incredible frustrating and almost unplayable using The WebGL Fullscreen, I had to use the blue Unity full screen button to do it. Except then it chopped the top and botttom off. Other than that and some pacing like the cooldown for the xray scanner it was nice and relaxing. Great job!

Developer(+1)

Thanks for feedback!
I didn't think about the fact that different fullscreen modes lead to different speed limit, I disabled the WebGL fullscreen button, it's definitelly better with Unity's one.

Submitted

That's understandable, glad you were able to disable it!

Submitted(+1)

I absoloutely adore the art of the game. Its so fun and playfull, without going over the top. The game also felt very solid and polished, tho i felt like some of the mechanics were a bit unforgiving and therefore quite frustrating. My suggestion would be some sort of feedback when moving items, so you have an idea of how far from the speed limit you are. Other than that a very cool game.

Developer

Thanks! Good point about some speed limit indicator.

Submitted

Really Enjoyed this game and felt it really fit the theme well. Love the amount of polish in this game!

Developer(+1)

Thank you :3

Submitted

Was searching for similar games to mine, and found this one. I love the idea and the level of polish is great for a week! I did get frustrated with the baggage mini game though, too unforgiving for a bit too long. But great game!

Developer

Thanks!

Submitted (1 edit)

Love the art style and 2/3 of the mini games! The speed limit on the baggage mini game drove me INSANE.  The upgrade helped, but by that point I was already pretty frustrated. It significantly brought down my enjoyment of the game. I love the concept and implementation  of everything else though!

Developer

Thank you for playing!
We'll defenitely increase the speed limit after the jam

Submitted

I really love the art style. I was surprised to see an upgrade system. Overall very impressive that you made it in seven days.

Developer

Thanks <3

Submitted(+1)

The artstyle is very neat. The mechanic of dragging items really requires a good patience level as my items constaly fall because I drag them too fast. Gladly you added a shop where I could upgrade it :D. Overall the gameplay itself is not really new and reminds of already existing games. The game itself is made very well and I didn't notice any bugs or flaws. Very good job on the game!

Developer

Thanks for the detailed feedback!
Item dragging indeed should've been a bit faster :D

Submitted(+1)

Fun game. Very Reminiscent of Paper's Please. It feels like everyone at this airport is a criminal.

Developer

Thank you for playing!

Submitted

  Nice game! I liked the visuals, and the Idea, the gameplay is awesome.
 I think this is a bug, in the image here, you can see the timer is actually going up, and if this is what it should do, there's a problem here, cause in my gameplay it wasn't saving the timer through the others passengers check.

Developer

Thanks for playing and for feedback!

Can you explain please, what was wrong with the timer? It's supposed to go up (from 09:00 to 18:00) during a single day, and at the beginning of the next day it resets to 09:00 again. So, if you have more than one passenger during the day, the timer won't reset between them, only after the day ends. Have you noticed something different in your case?

Submitted

Yes, the timer was reseting after each passenger.

Developer(+1)

Oh, thanks for your reply, we'll try to fix it

Submitted(+1)

The idea and the execution are great.  My only struggle was the baggage checking, when dragging the items out of it is consuming all my time...

Developer(+1)

Thanks for playing the game! :3
We were thinking about making it a little faster xD

Submitted(+1)

To be honest, I thought this was just going to be a Papers Please clone, but it's actually it's own thing! I loved the minigames' integration, and I loved how slow they were (especially un-upgraded) because it really gave a good sense of time pressure. Keep it up!

Developer

Thanks for playing :3

Submitted(+1)

Fun gameplay loop! Visuals are really great, and the mechanics are very cool. The mechanic to drag items out of the baggage can be a bit annoying at the normal speed, but overall the game feels very polished!

Developer(+1)

Thanks for playing our game! We’ll definitely keep your feedback about the mechanics in mind 😄

Submitted(+1)

Super nice game, very well polished and made. The upgrades felt nice aswel. Well done!

Developer(+1)

Thanks for playing the game! :3