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MrTech

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A member registered Mar 25, 2019 · View creator page →

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I played and left feedback!! Can't wait to see what you think of my game: /jam/gbjam-14/rate/5035267

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Great Job! This was a fun little game and really creative. At first it was a little confusing how to get the robot to move, so I did look at the Hint but after that I completely understood. It almost made it more fun because then I could try to keep the sun alive while its small and understand what I did wrong if I lost.

I didn't understand how the game worked at first, however after watching the cover gif it made a lot more sense and I was able to find the cheese! Great job on the game! The digging felt kind of tedious at times but that was kind of due to the constraints of the jam.

Thanks for the feedback! I've seen that bug in a couple of play throughs, which is odd since I didn't get it in any playtesting. I have a suspicion on how to fix it though! I've seen a lot of people thinking it was going horror but it was supposed to signify the last game was a memory, never a real game!

Thank you for the feedback! I'm slightly wishing I went with a dark twist or a jump scare at the end now. The last game was supposed to be a final memory from visiting the arcade as a kid and it disappearing was to signify it wasn't an actual game but a memory. 

Overall this game was a lot of fun once I got started! I wish there was less text to read at the beginning since it took so long that it started to getting boring.  Maybe finding a way to minimize it or space it out more would be helpful! However, once I got through it and figured out how everything works it was a lot of fun trying to figure out where I should place my ships to attack but minimize the risk to my own.

Thank you for the feedback! I definitely see what the issue is now and really appreciated it!

Would love to join in!! I will get to playing your game by the end of the day!

/jam/gbjam-14/rate/5035267

Great job! I really liked the tutorial screens in the beginning! I did find it confusing that i hit select to choose an upgrade rather  than 'A' so I wasn't upgrading for a bit when I thought I was. Just a small thing though.

Hi, I would really appreciate if you could play and rate mine! Thanks!

/jam/gbjam-14/rate/5035267

This was a fun game, seriously great job!! I didn't really understand how to damage the other ship the first round but after playing again I understood and ended up winning! There was a lot of downtime waiting on gold to accumulate. Maybe this could be fixed not by speeding up gold collection but by adding something to the game loop.

I really liked the graphics and feel of the game! Really good job on this! I did get stuck by going above the scorpion to the snake I believe, I got stuck and had to reload to continue and keep going right after the scorpion instead.

Thanks for the feedback! The 3 games were memories with a slow reveal that they were memories rather than games, but the story needed to be communicated better. I will definitely look into how I can improve jumping physics going forward!

The amount of polish in this is quite impressive. I'm shocked how much content you were able to pack in! Honestly I can't think of any notes the transformation mechanic is so interesting especially after I realized how the cat works!

Very fun and cool take! The birds trying to knock you off the bean stock were fun but the speed of the dragon was perfect so you could try to recover! I did notice that sometimes it was unclear if I could make a jump or not so maybe finetuning the platform distances so that players don't just barely miss the jump would be helpful! Otherwise Great job!!

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Thank you for the feedback! I really took old gold to  mean the happy memories covered in dust or tarnished from time. So I felt like the most creative way to take it was from a feeling rather than literally. I'm still pretty new to pixel art so I want to know however I can improve!

I really loved the art style!! It added a unique feel to it. I did notice there seemed to be some graphic glitches with the character walking around. Overall the story is fun, I would have liked to be able to pay attention and choose which character I thought did it but it was satisfying nonetheless!

The gameplay was fun and simple so great job! It did get quite boring and repetitive after I had 1,000+ moves. Maybe adding powerups that use multiple moves for a big reward would help shake up the game play. Good job though! I got all the upgrades and got down to 4590m

Great job, the game had a very quirky feel to it and the music was really fun! The gun seemed to not work that well, I'm not sure if it was just me or what. So I mainly just used the knife. Also it was very easy to get stuck constantly reading dialogue.

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Just realized I already did, looking forward to what you think! /jam/gbjam-14/rate/5035267

Great job, I really liked the story and polish on this game! The ingame button tooltips were sooo helpful! I did kind of feel like the UI for the keypad was a bit immersion breaking because it contrasted the rest of the game looks and kind of added extra colors but still just a small thing.

You got it! I will get to yours tonight or tomorrow! Mine is /jam/gbjam-14/rate/5035267

Thank you! Quirkyness was definitely meant to be a big factor, I wanted the story to feel like nostalgic memories and center around the theme!

Thank you!! The last game was supposed to be the big reveal that you were playing through childhood memories in the arcade! I'm realizing now that my head cannon took over and I didn't communicate the ending though.

I replied on the game page, Thank you!!!

Hi, Thank you for the feedback!

The games are slowly meant to feel like memories rather than games. I.e. the prize counter at the end of the 2nd game and the third game being another perspective of the arcade. I am seeing that the story needed to be communicated better since I fell into the trap of overlaying my own head cannon.

There is a volume slider for the both the music and sfx or overall in the settings! I never owned my own GameBoy though so I am taking a lot of notes from the other entries for the Jam, thanks!!

Yes, the start button is meant to fast track to start in the main menu but that seems to either be bad design or should have been communicated.

Again Thank you for the time to play, stream and give feedback. I really appreciate it and will take notes for the future!

Thank you, I will check the VOD! If I get back around to updating this, I’ll keep that in mind!

Thanks!

Ofcourse! Hope your able to replicate and get to the root.

This was really fun and I loved the design and artstyle! It was really hard to dodge the cats sound waves but I did eventually get it. Maybe adding some kind of tutorial to tell the player what the cat drops that helps them and what harms them would be helpful!

Love the art style and player sprite! Very nostalgic and fun. Hope to see the full game this has a lot of potential!

/jam/gbjam-14/rate/5035267
If anyone would like to play mine, I make sure to play people who give feedback!

Really funny and unique game, great job! I did find a bug where I died from a falling rock and got the game over screen, however I also finished the level at the same time. So it took me to a new screen and let me keep playing with the game over graphic on top. However, I knew it was bugged because the fire stopped displaying when I clicked z but the guys would still die.

Fun and slightly addicting game, great job! I was very confused on what the blocks did so maybe having an explanation in the game would be helpful. Or if it is then placing it somewhere more obviously like before starting would be helpful! Also I didn't understand how the void was speeding up.

Would love feedback on how the story comes across! /jam/gbjam-14/rate/5035267

I will be sure to check your's out today!
Mine is One Last Token

/jam/gbjam-14/rate/5035267

Saw you weren't online yet, so I figured I would drop my game here! /jam/gbjam-14/rate/5035267

I see, that totally makes sense! It happens so don't worry, hopefully you do get to revisit!

Hahah that was meant to happen!