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MrTech

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A member registered Mar 25, 2019 · View creator page →

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For some reason I got locked when the map popped up for the gate. The sound design is great and seems to be a fun relaxing experience. Great job!

I finally tried downloading this again because previously my browser was blocking the download. This time it actually worked and I'm really glad it did. This was a lot of fun though it was pretty difficult. I did eventually get to the island on normal. Congrats on your game and sorry to see the technical issues with downloading.

Very cool idea and getting the art to look pixelated like that really added to the vibe! Would be cool to have a full multiplayer or add this as a feature into another game! Great job!

It was kind of confusing that I needed to use the number keys to use the items I picked up but it was fun to try to skate around the enemies as I tried to pick up items and use them! Great job on the game!

This is insanely polished for a game jam. Would love to see this continued to be developed. I kept playing until I got to times up and ended up getting to Wave 13. I will say after about Wave 9 the waves seemed much easier and just like fillers, I'm not sure if that was just me or if they just weren't fine tuned like the rest of the waves. Great job on this!!

I think I found the twist right away because I like checking to see what I can get away with. Was pleasantly surprised and thought the "You Lost" was funny.

This has a lot of potential. I'm not sure if it was intentional but the cop was extremely hard to escape and felt like I had to do a perfect run just to escape. Definitely a fun idea, Congrats on the game!

Really fun game! Would love to see more tracks! This has a lot of potential if you do decide to continue the project adding a more flashy UI to signify how close to perfect your click was would add a lot of fun.

The controls were a lot of fun, however finding the objects seemed kind of tedious with such a large map and no way to track them. If you were going for a fun relaxing game to mess around in then it did great! Despite the large map I did happen to fall the map so a wall or barrier would be a nice addition. Congrats on the game!!

It was a cool idea to encourage the player to flirt with losing by encouraging them to hit the snowman and have a way to get hearts back. Maybe giving a lot of points for hitting snowmen would help encourage this in game though! Congrats on getting your game in!

Chrome

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The drifting mechanic was way fun, I did kind of find you could cheat it and drive forward while drifting to build up boost but that kind of made it even more fun to try to keep going straight while drifting to get a more powerful boost and rocket down. One issue was I got stuck on the info page because some of the content went off the top or bottom of my screen. This may be due to my ultra wide monitor though. Congrats on the game!

Love the art style and summer vibe! I wasn't expecting to have to move the urchins around which could have been portrayed, yet with how simple the game is. I don't think it hurts it to let the player discover it. Definitely an underrated game you made here, congrats!

Reusing level designs but adding obstacles was a fun idea! The levels were challenging and slightly rage inducing but if you were going for that its great!

I would say the biggest issue I saw was the screen size extending past the invisible walls. So I would recommend either denoting the sides of the world explicitly, locking the canvas so you can't see the background off the side, or even locking the window.

I think it was around 1800. I can't remember exactly and the web build didn't save it. I did go back and replay just now and realized if I just spin in a circle and let the enemies pile up, I can do a hellfire barrage type of thing and wipe them out. It would be a cool powerup since doing it stops you from scoring.

Interesting, maybe just a skill thing on my part haha.

The planet gravities made jumping from one planet to another intuitive and a lot of fun. Definitely scratched an itch when I realized I could just propel myself at another planet or even the star. Would love to see if you continue developing this or move onto another project! Great job!

Thank you! I knew I wanted to work with physics as soon as I found out the theme however it took a while and a couple iterations before I decided on how I would implement it. Then a ton of fine tuning before I felt happy enough for the jam. Being able to cheese some of the levels was left in for players to replay and attempt to improve their times by adding the risk of completely overshooting the target.

The driving was honestly fun just to mess around with! It was a pain to pick up passengers so maybe not having to come to a stop or having a brake button would be handy. Unless that's how it was meant to be. Great job!

As some other people have said, it is very hard and I can't get past the first level. I got right next to the spaceship but it didn't count it. I also noticed I would slow down very quickly. Maybe allowing the player to drift a bit farther and giving a larger safe zone for the rocket could greatly decrease the difficulty. However, the atmosphere and creativity was great, you definitely have a good starting point and I totally get playtesting can be difficulty in a game Jam. Mine also seems to be a bit hard since only I was able to playtest it. Great job!!

Game play was really fun and I loved being able to bet on myself with a stronger cannon that took away most my health. The only down side was not being able to turn around.

Sadly I couldn't play this since I need a controller. However I do like the idea and the creative art style!

This game caught my eye because it is the same name as my games working, project name. It was a lot of fun but could benefit from audio! Congrats on making it!

Really fun and addicting! Would be a great arcade game to play in my downtime especially if there was different modes or difficulties!

Love the cat being on the jetski and the fact you can change music isn't something I would expect in a game jam. 

I see! I'm going to go back to replay and see if I just missed that. Congrats on the game!

The difficulty in this game is actually very addicting and adding the timer led to a lot more replay ability. The only feature I would love to see would be is a leaderboard system if you were to continue developing this!

Definitely a fun game, however the controls are a little fast which means I would constantly over or under correct. That's just about playtesting however so not always in the scope of a jam. Congrats on your first one! It was mine too.

This was a great concept, incorporating something like Papers, please into the theme of this Jam was creative. I did get confused on how often you could drink the coffee however. Or how else to stay awake.

Very funny that we have similar names but entirely different games. The old arcade graphics and gameplay are a fun way to work within the scope of a game jam though!

Thank you!!

Really fun game, the music was unique and really enticing.

Really fun art style and theme! Definitely could see myself playing to relax after work.

I was impressed with how you did the cutscenes and story. I actually played on an iPad and coincidentally it worked really well! Also the monster design gave me a good laugh.

Thank you for the feedback! The difficulty was partly intended but could probably use play testing and fine tuning.

Simple but that’s what Game Jams are about!

I love that you incorporated drifting on water!

The art style is very unique. The button highlight sound could be turned down.

"MrTech108"