For some reason I got locked when the map popped up for the gate. The sound design is great and seems to be a fun relaxing experience. Great job!
MrTech
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I finally tried downloading this again because previously my browser was blocking the download. This time it actually worked and I'm really glad it did. This was a lot of fun though it was pretty difficult. I did eventually get to the island on normal. Congrats on your game and sorry to see the technical issues with downloading.
This is insanely polished for a game jam. Would love to see this continued to be developed. I kept playing until I got to times up and ended up getting to Wave 13. I will say after about Wave 9 the waves seemed much easier and just like fillers, I'm not sure if that was just me or if they just weren't fine tuned like the rest of the waves. Great job on this!!
The controls were a lot of fun, however finding the objects seemed kind of tedious with such a large map and no way to track them. If you were going for a fun relaxing game to mess around in then it did great! Despite the large map I did happen to fall the map so a wall or barrier would be a nice addition. Congrats on the game!!
The drifting mechanic was way fun, I did kind of find you could cheat it and drive forward while drifting to build up boost but that kind of made it even more fun to try to keep going straight while drifting to get a more powerful boost and rocket down. One issue was I got stuck on the info page because some of the content went off the top or bottom of my screen. This may be due to my ultra wide monitor though. Congrats on the game!
Reusing level designs but adding obstacles was a fun idea! The levels were challenging and slightly rage inducing but if you were going for that its great!
I would say the biggest issue I saw was the screen size extending past the invisible walls. So I would recommend either denoting the sides of the world explicitly, locking the canvas so you can't see the background off the side, or even locking the window.
I think it was around 1800. I can't remember exactly and the web build didn't save it. I did go back and replay just now and realized if I just spin in a circle and let the enemies pile up, I can do a hellfire barrage type of thing and wipe them out. It would be a cool powerup since doing it stops you from scoring.
Thank you! I knew I wanted to work with physics as soon as I found out the theme however it took a while and a couple iterations before I decided on how I would implement it. Then a ton of fine tuning before I felt happy enough for the jam. Being able to cheese some of the levels was left in for players to replay and attempt to improve their times by adding the risk of completely overshooting the target.
As some other people have said, it is very hard and I can't get past the first level. I got right next to the spaceship but it didn't count it. I also noticed I would slow down very quickly. Maybe allowing the player to drift a bit farther and giving a larger safe zone for the rocket could greatly decrease the difficulty. However, the atmosphere and creativity was great, you definitely have a good starting point and I totally get playtesting can be difficulty in a game Jam. Mine also seems to be a bit hard since only I was able to playtest it. Great job!!
