Thanks for playing! Happy you enjoyed :)
diversant329
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Good work! I'm not sure if I missed something, but it felt endless. It lacked an indicator of what the progress is - I was hitting the left/right buttons and didn't see what was changing in the game. I almost lost patience thinking it had no real game loop and was just an endless game. Also, at the end of the shift, the Menu button was doing nothing.
Other than that, good work and nice music!
This is a nice game! At first, I thought it was just another boring sokoban, but then I realized it's much more than that! Nicely done! Love the aesthetics and the game layout.
Great work! But looking at the description saying it was done by a self-operating AI... should I say "good job" to your AI or to you? I mean, there is a huge difference between "a human plans, drives the idea, and implements, while AI assists, helps brainstorm, does code reviews, etc." on one hand, AND "an AI agent operating an independent business experiment" on the other. Anyway, the game looks really cool!
Nice game! Failed on normal - didnt get that clues are related to the same person :) But on easy won it! Sometimes just from 2 clicks within 5-10 secs I think - lucky guess. Loved it!
Some observations: When you caught the guy, the text on the screen is changed before the witch dialogue pops up - so you can see a new lever started, or a new clue dropped before the witch actually said smth to you. Likely the UI should be updated only after you finished the dialogue.
Thanks for playing! Glad you enjoyed it and managed to find the controls!
As a guy with 8+ years in IT, I'm pretty responsible and careful with what I'm doing. I always try to test everything thoroughly (including testing the standalone build, not only inside the editor), especially when it comes to submitting to a jam. If I had a bug with something as straightforward as core functionality - like an inventory panel or a key gameplay element not closing - that would be a shame. I don't know how people can upload a game and not check if all the main parts are actually working :D
Luckily, it was not a real bug, but rather a lack of an in-game tutorial - if only I had more time to make one!
Under 8 mins is impressive for a first try! My own speedrun is somewhere around 1:29 - and that's with a few mistakes, so it could potentially be much quicker. See if you can beat that!
No way it is done just within 10 days!
* A lot of UI elements - buttons, CD, skill menu with VIDEOS, a lot of settings in menu (even fps settings, lol) , screen with stats
* A lof ot gameplay and other elements - skills, variery of enemies, bosses, secrets, logic to calculate stats and so on
* Voice acting and cut scenes is smth special!
That is pretty impressive work! I dont know if you are really pro with years of experience or had some assets prepared beforehand or worked on the jam full time :D - but it is really great work! I even skipped zero dialogues and listened carefully as if I payed for this game on steam! :)
Fair enough! Though Google tells me you guys are slowly getting into it 😉 But I totally get it, it’s pretty much the same here. We mostly know about Halloween from dozens of Western movies, while originally it is not much related to our country. Anyway, thanks for the UI update, can't wait to see it!
Thanks a lot for playing and recording! I'm so happy you enjoyed it!
Once the full release is done - I invite you to try :)
And the thing is I was doing it solo - I wish I had more time to add everything I wanted, including a tutorial. At least it doesn't seem to have real bugs :D Well, there is one you can call a bug, but you need to try hard to find it.
Btw, you missed one fun feature: when you go with the wrong dressing to any room, even if it is just 1 item and the other two are correct - they say "Zombie/Ghost/etc! You are uninvited here". And they also get alerted and run to you to inspect you and steal the item. The idea behind it - if you are partially dressed as a zombie and came to ghosts, they think you are a zombie, check you, realize it is just a costume and the item disappears back to its original place (maybe they punch you - it was broken and just respawned).
P.S. No idea why I stopped on Tab as the inventory button, and not the I button.
Got it, sure the game matches Uninvited theme - no questions here.
I was rather suprised it is not related to the Halloween because Halloween is literally in the name of the jam :) It is like meta topic or whatever you call it. It is like Vegan 2026 Jam - but the game is about meat, Arcade 2026 Jam - but the game is souls like :D
Yeah, it is not really part of our national holidays list as well, but it is just so popularized by western movies that it is hard to avoid association between Halloween word and all that elements. Again, good game, nice work, just shared my sincere surprise)
Thanks, I see now.
That was a design decision - I even thought to make the inventory smaller to better justify the drop mechanics and to force players change cloths/take-drop items more often and face " damn, cant take new items, forgot to clean the inventory" moments :D
But sure if I want to move to broader audience it is important to make more tests with different people, collect opinions, see the average demand. If most players want bigger inventory - who am I to ojbect :D As devs of Dragonwilds showed - not all you design is a good thing, but the fact you change it quickly by listening to the player base make you a hero :)
Thanks for playing :) Happy you enjoyed!
Here is a path that always works for me: take any head - go to the room of that head - quickly take a key and/or an item - dress a new item - try a new room - repeat the procedure till you can unlock any door with any key - take last 2 items - dress a full set - complete the game! Hope it helps :)
That is very cool game! Love the fact you not limit my progress by time - in Chapter 2 I could reach phase 40+ buy bever pressing space button. It started freezing a lot (music stopped, lags, etc) beacuse of so many enemies on the screen, but I collected almost every upgrade and became so powerful that could leave the game uncontrolled the whole night and still be alive in the morning :D
Special respect for evolution upgrade - you are a person of genre! You know what people love in such games :)
The only frustration I had - it felt too slow, I mean the movement. Add more dynamic - and that gonna rock!
Thank for playing!
That was a design decision - I even thought to make the inventory smaller to better justify the drop mechanics and to force players change cloths/take-drop items more often and face " damn, cant take new items, forgot to clean the inventory" moments :D
The more witch cloths you put on - the less chances they notices you. Or actually the longer time you can walk around unnoticed :)
The same for any monster rooms. But walking with zombie/vampire/ghost cloths in the witch room give you no extra protection at all! Plus they may steal the cloths from you (and it spawns back to where it was stored initially). Because at the end - no one is invited unless you are a member of their monster group :D
Thanks for playing! Happy you enjoyed it!
You can close the inventory with Tab button. E in the wardrobe is just an extra way :)
And the fact you cant see the inventory in fullscreen is interesting...what is your screen resolution? or ratio?
I'm not sure what my current settigs - whether it is 16:9 or not, might forget to check it...time pressure was harsh :( But on 2k 16:9 it seems to be ok and I really hoped it scale good. Need to check in Unity. Thanks for noticing!


