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(1 edit)

Hey, this is a cool game concept and I particularly liked the traits system!  The mission is also clear from the get-go. The number and complexity of the systems in this game impressed me, well done on completing all this in time.

What could make it better:
UX:
1. there are too many systems at play at the start and I didn't really know about the build menu until I tried tapping the bottom. (Tutorials would be good!)
2. can probably do away with the recruitment segment if your beds are filled
3. needs more tooltips!

Balance:

1. too many days spent making no meaningful decision
2. resource generation is too slow
3. hard to recover when someone destroys your houses early