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Can't believe I made it to the end๐Ÿ˜…๐Ÿคฃ It's a bit unbalanced. E.g., one of the times I played the first turn, it was all sloths, while others (also in the first turn) were a lot harder. It still was a very fun concept, and I'd like to see it further developed. I'd like a chiller version, though, personally, so I could enjoy more the "deciphering what the clients want" part. Or at least a softer difficulty curve so that there's time to get familiar with the plates before it starts getting too fast.


Tiny bug report: when a bear customer left while I had their order open, I got locked, not being able to move or interact anymore. I tested it, and it's happening every time, also with the rest of the customers.