Play Slippery Slopes
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How does the game fit the theme?
The game is a narrative experience around a paranoiac character whose choices depend on the player. Their approach and assessment to standard situations are a bit extreme.
What code and assets did you not make from scratch during the jam (if any)?
Boilerplate code for loading scenes/levels and overall project structure
How many people worked on the game?2
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Comments
A very interesting mechanic and artstyle. I ike the whole atmosphere from the visuals and the sound design. I didn't really mind what letter I was using at the moment because there's no limitation to the amount I can shoot, but I still enjoyed it.
Nice work!
I really like it, it was fun and I was wondering if the story changes with the words you choose
I absolutely love it. It really looks gorgeous too!
I love the eerie look
loved the narravative as well
Wrapping narrative choices in a bubbles game is a cool idea. Thanks for letting players hold the mouse to speed up text. A lot of narrative games skip this, and slow text is a pain for fast readers :D
Its so the atmosphere lovely and the gameplay is fun and unique
Had a really fun time with this one! The whole paranoid vibe works surprisingly well, and I liked how the choices made conversations feel a little unpredictable....
At first, I was shooting wildly, but then I realized the letters were floating... :)
Had a really fun time with this one! The whole paranoid vibe works surprisingly well, and I liked how the choices made conversations feel a little unpredictable....
At first, I was shooting wildly, but then I realized the letters were floating... :)
Really interesting gameplay and art style, but it seems a bit hard to precisely pick the word you want.
Nice art. Everything had a bit of a art house feeling to it. The gameplay sections I just spammed shooting the letter since it was fun to just have the others bounce around, and it got me one word or another pretty quickly.
I found the shaders a bit distracting. I know you there’s a slider for them in the settings but an example of what they actually looked like there would make it easier to adjust it.
Very nice entry, the idea of not being in control of the way you answer to people is a great one.
Your implementation of the theme is cool naratively, but I'd have like to see it impact the gameplay a bit more.