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A jam submission

Slippery SlopesView game page

Paranoic protagonist. Choices to make. Consequences.
Submitted by Exvalen, Yhelow — 14 hours, 11 minutes before the deadline
Rated by 16 people so far
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How does the game fit the theme?
The game is a narrative experience around a paranoiac character whose choices depend on the player. Their approach and assessment to standard situations are a bit extreme.

What code and assets did you not make from scratch during the jam (if any)?
Boilerplate code for loading scenes/levels and overall project structure

How many people worked on the game?
2

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Comments

Submitted(+1)

A very interesting mechanic and artstyle. I ike the whole atmosphere from the visuals and the sound design. I didn't really mind what letter I was using at the moment because there's no limitation to the amount I can shoot, but I still enjoyed it.
Nice work!

Submitted(+1)

I really like it, it was fun and I was wondering if the story changes with the words you choose

Submitted(+2)

I absolutely love it. It really looks gorgeous too!

Submitted(+2)

I love the eerie look

loved the narravative as well

Submitted(+2)

Wrapping narrative choices in a bubbles game is a cool idea. Thanks for letting players hold the mouse to speed up text. A lot of narrative games skip this, and slow text is a pain for fast readers :D

Submitted(+2)

Its so the atmosphere lovely and the gameplay is fun and unique

Submitted(+2)

Had a really fun time with this one! The whole paranoid vibe works surprisingly well, and I liked how the choices made conversations feel a little unpredictable....

At first, I was shooting wildly, but then I realized the letters were floating... :)

Submitted(+2)

Had a really fun time with this one! The whole paranoid vibe works surprisingly well, and I liked how the choices made conversations feel a little unpredictable....

At first, I was shooting wildly, but then I realized the letters were floating... :)

Submitted(+2)

Really interesting gameplay and art style, but it seems a bit hard to precisely pick the word you want.

Submitted(+2)

Nice art. Everything had a bit of a art house feeling to it. The gameplay sections I just spammed shooting the letter since it was fun to just have the others bounce around, and it got me one word or another pretty quickly.

I found the shaders a bit distracting. I know you there’s a slider for them in the settings but an example of what they actually looked like there would make it easier to adjust it.

Submitted(+2)

Very nice entry, the idea of not being in control of the way you answer to people is a great one.

Your implementation of the theme is cool naratively, but I'd have like to see it impact the gameplay a bit more.