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Szymon Ceranka

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A member registered May 15, 2018 · View creator page →

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Sure, this works well in the tutorial, and you can use the same functionality (close on click, no timer) for messages in the actual game - that's all.

Thanks a lot!

Cool! Original idea, solid mini-games. I especially like the dithered rendering looks of the office. A little hard for me, in several attempts I only managed to get down to 3 minutes. What I miss is showing the remaining time on the ending screen. The messages need a click to progress the tutorial, but are entirely self-timed in the actual game - this feels a little inconsistent. Overall though, great job!

A cute game, consistently simple, not too long. I enjoyed it. Looks like you had fun making it, which is commendable :)

Absolutely stunning! While some things annoyed me, they seem to be the way they are by design, and it's fine. I love how joyful, careless, colorful and creative this is! A cute bunch of rascals! The idea of rogue workers was the first one I considered for this jam, too, but I didn't manage to follow through - love what you did with it :) The game also reminds me of Cube and Star in some ways. 5/5, hats off!

Thank you for this kind comment! Totally agree on score, indeed there is no other goal, and high score feature is planned after jam. Thanks for the idea to look for alternative sound versions!

Lots of content, a story full of detail, polished visuals, complex dependencies, everything working smoothly and without apparent bugs. I didn't really have much fun though - possibly because I'm not fond of visual novels, and this mostly felt like one. I recall a sense of confusion after the introduction, where the only thing I could do was hit a "Back" button  - it didn't feel right because I did't go anywhere before. A more clear graphical indication of who's speaking would be helpful. Going around the map mostly without clues of where any new information could be expected felt random. Being forced to wait for all texts to be displayed letter after letter didn't feel nice. Ending felt somewhat abrupt. Nonetheless, hats off for what you managed to accomplish.

Thanks!

Thank you for playing and for your feedback! The challenge is more rings with increasing score, at 200 or 300 points the free space is so limited that you need sharp focus to avoid collisions. But it takes time to get there, and maybe difficulty rises too slowly - what do you think?

Love the idea, the art style (reminds me of Les Shadoks), and humor!

Thank you, this is very kind!

Quite engaging and polished! Weapon and upgrade choices matter. I needed a few attempts to finish, and I enjoyed it. I like the auto-fight where you just control your position. The given upgrade percentages seem like they're not to be trusted too ;) Encountered a bug once, after my health was restored, the game field disappeared, while the sounds of fight continued, and I needed to reload the page. A small animation accompanying the final might be a nice addition. Overall, great job on your second game!

Thanks for playing and commenting, I'm glad you enjoyed the game!

Cute, funny, and solid! Consistent execution of a good concept. I love the mood, and the soundtrack is epic!

Thanks!

I like the visuals, you obviously put much work into that and the result is good. Together with audio, they create a mood that fits the game concept and the jam theme really well. As for problems, I agree with other comments here. You may consider reducing the damage to the companion by how low his health is (down to zero damage if health is really low), to ensure he doesn't fall before the final duel. I also encountered a bug where, after restart, the companion was not visible, and it persisted after another restart - I had to reload the page. A skip button during intro would be nice. I also like how thoughtful the hero (or companion?) looks on the screenshots :)

It shows that you had fun making it! :)

Thank you! I'm really glad you like it :)

Thank your for your kind comment! I'm glad you find it satisfying and uncommon. Fully agree about missing in-game controls description.

This game is quite dark and brutal to my taste, and I didn't enjoy it. On the other hand, it's well narrated and consistently presented, I appreciate that.

Thank you!

I'm speechless! Almost ;) This is splendid! I finished it. I love how it made me feel smart and dumb at the same time. Really clever puzzle design, very good use of introduced mechanics, the look and sound are pleasing and consistent. And it has a story, too! And a good one! Perfect time span - I started feeling tired just before the end. What you might consider adding: undo, persistent storage of completed levels, and maybe a little happier ending? Anyway, this game deserves a lot more visibility! I enjoyed it immensely. 5/5

Shop security guard - that's one stressful job! The game is good in showing that. Interesting take on the theme, cosy visuals, relaxing shopping music. Fluid animations. Some escapers seemed impossible to reach - it might help to let the player change the guard's standby position. The other camera seemed to serve no purpose. I found no way to start another round other than reloading the browser tab.

Thank you for playing and for the kind feedback! I'm thinking of a highscore table, making an online leaderboard, and adding the option to start a new game at any 50-point score threshold reached so far. Hope this could help with keeping momentum while leaving the design minimalist. How'd you think that would work for you? :)

Thank you, that's very kind!

Witty! Love the concept, puzzle design, and visual minimalism. Thoughtful of you to include hints - appreciated. 5/5

I like the simple visual style and the concept. The choice of middle mouse button for shooting is a bit problematic - in my browser, besides shooting, it triggers fast vertical scroll. An alternative could be using mouse wheel to cycle between colors.

Although it is super-short for now, I like the visual style. The basis for a story is interesting, if you manage to develop it further, it may make an interesting experience. I was able to get to the end after a few restarts - apparently, if you don't make all the right choices on the way, the game leaves you in a state where nothing responds any more.

Thank you, it means a lot!

Lightning-fast game. Original and right on the subject. Kudos for multiplayer. A set of several matches with the same group of players, and with a total result, could be a possible expansion.

Disturbing. In a good way. Great job!

Great! A simple game, made really well! It is enjoyable, challenging, and highly responsive. A highscore table or maybe a leaderboard would be a welcome addition :)

That's a really good game! It deserves much more visibility than it got so far. I hesitated for a moment when faced with the need to read the rules. Once I did, I thoroughly enjoyed it, playing 3 times and getting 20k-40k results. Visuals and audio are simple and pleasing, and fit the game well. High-score table was a good idea, you may also show it on the start screen. An easy-to-absorb tutorial might help a lot in getting more players. Good luck with that!

Thank you! I realize now that it would be kind to the player to display the controls scheme in-game...

Thank you! Did you also try moving the mouse with LMB pressed? Maybe I should make it clear in the description that it's an option too.

Thanks for playing and for the feedback! As for adding variety, I will definitely consider this. However, it will be against my original intent, which was to make the game kind of "meditative", by keeping it simple and requiring gradually more player focus just for avoiding red collisions in really tight spaces, which happens when you get to 200 or 300 points. I agree on the audio becoming annoying at times, it needs improvement.

I think it crashed while I was waiting for the exploration party to return to the ship, but I'm not quite sure.

Original idea! Never thought I would enjoy watching customers on CCTV, but I did ;) Smooth animation. Everything fits well together. Is there an ending? I felt satisfied after getting $200 :)

Great work! Love your take on the theme, high quality visuals, flawless physics, and the uplifting music! I still don't know how to play backgammon, but I had fun!

I really love the look and feel of this game! I think that you had fun making it, and it shows! Great attention to detail. I especially like the jump animation.