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How does the game fit the theme?
You must watch over all the shoppers since you don't know who will steal
What code and assets did you not make from scratch during the jam (if any)?
Music is from a library we paid for. Some help coding with LLMS.
How many people worked on the game?3
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Comments
We have similar ideas! I was a little bit confused how to tell who's shop lifting at first, and accused a few innocent people haha. It felt a bit strange using a/d when the shop kind of matches vertically (i think?), but that's just me and it didn't break the game or anything.
4 shop lifters got away. But I must confess, I've not bothered looking at the security cameras except for the one at the exit and just arrested everyone who didn't go to the cash register. I just didn't react fast enough to let those 4 slip. 0 wrongful arrests. To add a bit of a wrinkle to it, would be cool if some customers just aren't buying anything so I can't just be waiting at the exit and arrest anyone who's not going to the register. Enjoyed myself nonetheless and theme is on point!
Shop security guard - that's one stressful job! The game is good in showing that. Interesting take on the theme, cosy visuals, relaxing shopping music. Fluid animations. Some escapers seemed impossible to reach - it might help to let the player change the guard's standby position. The other camera seemed to serve no purpose. I found no way to start another round other than reloading the browser tab.
Its so fun but there are too many npcs
I see the idea. would be a pretty good game with some polish. Well done