Play forest gaem
Forest Ranger Simulator's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #1870 | 1.599 | 1.875 |
| Enjoyment | #1878 | 1.492 | 1.750 |
| Innovation | #1923 | 1.386 | 1.625 |
| Theme | #1929 | 1.492 | 1.750 |
| Overall | #1960 | 1.368 | 1.604 |
| Audio | #1994 | 1.066 | 1.250 |
| Gameplay | #2046 | 1.173 | 1.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Enemies are different, each one needs a bullet of it's colour, which confuses the player and makes it hard for them to believe which colour to shoot at hard situations so lowkey ball it's pretty no trusty your own skill
What code and assets did you not make from scratch during the jam (if any)?
i used super cool stuff like 1 script for character rotation from my previous game cuz like lowkey i had no time almost i know it's just transform forward but aeaeae
How many people worked on the game?1
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Comments
Although it was rushed, I can see the direction it was going in. For me I didn't quite understand what was going on but I would like to see it updated more.
Hello Giant Blue Ocean! I appreciate for your comment :D
It was super rushed :( barely had time, but I'm glad i could make it better than the previous game I made, it was an anchievment for me to add bullets into the game, since it was a pretty hard technique with physics and needed a clear logic.
It would be great if i added a small tutorial or a prologue to explain what is happening and why do you have to shoot colorful beans but i can make it in my next game and make it even better!
I appreciate the fact what you would like to see it update more too, I will surely make one which is a better version of it! I hope i'll find time in those school days..
nice to see your last gaem got more polished!
Yoo pizza hammer!! I'm super glad to see you here :D
Thank you for your review! I really value it, i apologise for a week delay, the school wasn't easy on me :(
is school easy on anyone
I like the simple visual style and the concept. The choice of middle mouse button for shooting is a bit problematic - in my browser, besides shooting, it triggers fast vertical scroll. An alternative could be using mouse wheel to cycle between colors.
Hello! Thank you for your comment Szymon!
I apologise for the wait. Thank you for the suggestion! It was not ideal to make it impossible to understand on how to shoot enemies, and having to read the web page to understand something. Plus I had to point out what the middle mouse button is solveable via fullscreen method, but i forgot and welp it was not a very practical choice. Thank you for liking the visual style and the concept! The concept needed to be more random and interesting but sadly i didn't have much time since i realised what the game jam was 2 days ago from deadline :(
Im planning on making a more updated version in the new project! Thank you again for your comment!
Hello people! Thanks for playing my game!
Im sorry for the rushed product, i apologise but i had only 1,5 days available to work with it, because i realised that this friday.
The controls are simple, WASD and MOUSE1 Mouse2 and mouse3 (explained in the game site thingy idk)
THe timer becomes faster everytime it runs.
(u can go through walls since i didn't have time to implement anything)
Thanks for reading and double thanks if you will write a comment!