Game looks so polished and beautiful. Amazing work! I have a bit of a skill issue though, took me a while to figure out how to insert the tapes haha
Roti
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A brilliant and highly original concept! The jade-scratching mechanic is super satisfying, and those funny facial expressions during the gameplay are an absolute top-tier feature. It brings so much great humor and charm to the high-stakes gambling vibe. Awesome job making something so unique and polished!
An absolute masterclass in solo game development! The core gameplay loop of luring pirates into asteroids during cargo runs is brilliant, and the smooth ship controls make it incredibly fun to play. That main theme track is an absolute banger, and the dialogue brought so much charm to the world. Striking visuals, excellent mechanics—awesome job!
Hi iamata,
Please accept my sincere apologies for the 4-year delay—life and work completely pulled me away from checking my Itch back then.
I just visited your profile to see if you ever finished your project, and I am blown away. Your Diner Dash game looks beautiful and plays so well!
I'm diving back into game dev now, so I'd love to connect!
Wow, what a fantastic ninja game! You did an amazing job with the combat loop—the pacing is exciting, the controls are super smooth, and the hit sounds make taking down enemies feel incredibly satisfying. I do have a major confession though: my profound skill issue struck hard on Level 2! It's definitely pretty unforgiving since you only get 2 lives before being sent all the way back to the start. I got wrecked, but the sheer creative theme and execution are so impressive that I kept coming back anyway. Left a top rating!
I am currently participating with my game, Cowboy Countdown. If you have a few minutes to spare before the voting window closes, I'd love to get your thoughts and feedback on my submission as well. Best of luck with the jam!
Thank you so much! I spent a ton of extra time getting the feel of that slide animation just right, so it absolutely makes my day that you noticed and enjoyed it! 🤠 Hearing that you wanted to push as far as possible is the ultimate compliment for a jam loop. Thanks a ton for the high praise and for playing!
Incredible job on the art direction! The hand-drawn monsters look amazing in the 3D labyrinth, and the photo of the match hand gives it such a distinct aesthetic. The level design can get a bit frustrating when bad RNG spawns you right next to an enemy with no explosive barrels to save you, but the core mechanics easily earned a 5-star vibe from me. I am currently participating with my game, Cowboy Countdown. If you have a few minutes to spare before the voting window ends, I'd love to get your thoughts and feedback on my submission as well. Best of luck with the jam!
Wow, I am completely in love with this aesthetic! Turning simple black and white doodles into such an incredible-looking side-scroller is pure genius. It’s a bummer there’s no audio to match the action, but the gorgeous, unique visuals completely pulled me in anyway and grabbed a maximum rating. If you have some time between rating entries, I’d be honored if you could swing by my page and share some feedback on my game, Cowboy Countdown, too! Let's keep supporting each other!
Wow, you absolutely nailed the atmosphere here! The server and power rooms are so immersive. My brain did completely melt during the 'network diagnostics' puzzle, though—it was a brutal challenge to wrap my head around! 😂 Even with the steep difficulty spike, I loved the concept and dropped you a top rating. If you have some time between rating entries, I’d be honored if you could swing by my page and share some feedback on my game, Cowboy Countdown, too! Let's keep supporting each other!
Wow, the visual presentation here is absolutely stunning! The 2D top-down pixel art is gorgeous, and the music and sound design create such a deeply atmospheric, eerie darkness. I do have a small confession, though: my brain completely short-circuited and I got a bit lost trying to figure out what to do, so I had to step away for a bit! 😂 Even though I couldn't quite find my bearings, the aesthetic and audio polish are top-tier. Fantastic work on the atmosphere!
This is an absolute masterpiece of a 2D pixel art game! The cowboy animations are incredibly fluid, the aesthetic is gorgeous, and the entire experience feels so beautifully well-polished. Funnily enough, I actually made a jam game with the exact same title: Cowboy Countdown! If you ever get a spare moment between rating entries, I would be absolutely honored if you rode on over to check out my version too. Fantastic work on this, it's a huge favorite of mine so far!
The stickman animations are incredibly smooth and the movement feels amazing! However, I am suffering from a massive skill issue because those tight time limits absolutely wrecked me 😂. The level design is so punishingly fast that my slow hands just couldn't keep up! Fantastic art style and a brilliant challenge, even if it exposed my terrible reaction times!
This is a super addictive incremental loop! Launching the rocket is loads of fun. I did notice that if I accelerate too much, the rocket completely flies out of view of the camera. Also, when stockpiling a ton of fuel, the rocket just keeps flying for long periods with nothing to do. Adding a fast-forward button or some screen-space pointers might fix this. Fantastic concept!
Super fun game! Great concept, fantastic music, stunning visuals! The puzzle design is brilliant, but whew—Level 13 is a massive spike in difficulty! It felt almost impossible and definitely pushed my sanity to the absolute limit. A true test of patience!
Edit: would you be open to posting a quick video walkthrough of Level 13? I'd love to see the master at work!




















