The character design reminds me of the Playmobil figures from my childhood! For a first game jam, it's actually pretty impressive. I won by escaping at the right moment, though I admit I'm not entirely sure what the success criteria are.
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How does the game fit the theme?
You betray people for the treasure, can't trust your crew
What code and assets did you not make from scratch during the jam (if any)?
Just the sound effects
How many people worked on the game?1




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