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A member registered Dec 06, 2021 · View creator page →

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Thanks so much for the detailed feedback :) it really helps to see what we did right and wrong, so I appreciate it a lot!

The art is so cute and the visuals are very cohesive! The gameplay is pretty solid as well, but I did feel the theme implementation was working against me more than it was something I could utilize. Maybe I say that cause I kept dying though xD. Pretty polished overall, good job!

I quite liked this! I wasn’t entirely sure what was happening dimensionally when I moved and scaled the slices, but it did feel coherent enough and made for some nice puzzles. Maybe a bit more trial and error than “puzzles” actually, but still engaging. Well done!

I love love love these kinda games, it was my first thought when the theme was announced, but I wasn’t clever enough. Fun well rounded rage game without it feeling unfair, which is a nice balance to strike. Well done!

Super impressed with the build size tbh lol, the benefits of not using an engine. Fun game too :) Congrats on the entry!

I loooove a good rhythm game genre mix! This is great, though only slightly frustrating to time my shots I found but maybe that’s a skill issue. Everything else feels really nice and polished ^^

Such a polished fun little game! It’s a simple take on the theme but just as effective as any. I do like how the puzzles become harder than just “opposite of what these guys are saying”. The platforming is quite nice and the atmosphere/vibes are so chill. Congrats on the entry!

I loved this one a lot, a kinda deceptive rage platformer was my first idea for this one too, but you did it better than I would have lol. Wish there was some music or sfx or something to fill my ears. Otherwise very solid experience.

The UI and presentation is neat and it has such great vibes! It’s rough doing a multiplayer game for a jam though. The bots aren’t suuuuper engaging to play with, but I still love the idea. Congrats on the entry <3

This is so polished and feels so full! Characters, narrative, decent mechanics, everything worked together so nicely. Well done!

Really throws you in with the difficulty lol. I think any rhythm game benefits greatly from better and readable UI and effects. Bursts of particles or something when you hit a correct beat, or some kind of sound effect or visual effect when you miss a beat. As it is you don’t get very much feedback except for a small number score that I can barely keep track of if I have to focus on the arrows flying my way.

Really cute game, the narrative and exploration elements are strong. I had trouble getting the pogoing down but it’s fun when I managed to do it.

Great entry <3

I really quite liked this one! Some kind of rage game like this was my first idea as well. It feels polished and smooth to play and very well presented and put together. I did quite enjoy just trusting myself over the level and committing to the jumps and hoping for the best.

I wish there was slightly more to the game. The core is done well, but some more twists and mechanics would’ve served it well. It ended up feeling like the same level 10 times, which is unfortunate as it is otherwise quite fun.

The capsule art is gorgeous so so I was a bit disappointed with how tacky the assets in the game itself look. It doesn’t really look like a game made by 12 people lol. Congrats on putting something together at least.

Sorry to hear that <3 but I’m glad you gave it a shot and enjoyed the lil cat box ^^

The visuals and presentation are well done! The gameplay itself is a bit slow and tedious though. Most incremental games are but I spose but the progression speed in this one didn’t help much. Still, fun implementation of the theme, good job ^^

Fun gameplay loop! Fairly simple but the core mechanics felt polished and fun to shoot.

Some of the UI got in the way of seeing people on my screen. Also the music loop got a bit grating after a bit since it was so short. The theme implementation also felt a bit flimsy to me, but I get where it’s coming from.

Those nitpicks aside I enjoyed playing it. Well done :)

There isn’t much direction on what to do or how to do it, though I gave it a shot. It certainly looks appealing, I love the aesthetic. Movement feels like it’s physics based, when maybe it shouldn’t be. It feels sluggish.

Yeah I clicked cause of boobs…

But the character art is SO PRETTY. I kinda wish the environment was a bit more than “prototype textures” but it still looked really cool and atmospheric despite that somehow lol.

The gameplay itself is pretty simple and straightforward, just a simple game of bluff and dice. But the atmosphere and narrative hooks you in and definitely triggers that gambler’s itch for just one more roll.

Well done, and congrats on the entry!

The visuals are stunning and the presentation is so well polished! From the UI and menus to the levels themselves. Even though it was built with premade assets it’s put together very nicely! The narrative is interesting in an abstract kind of way that you really have to stop and process what’s going on. It really adds to the theme implementation I think, as it relies heavily on the narrative.

Congrats on the entry, this one really stands out from a lot of the others!

I’d love to give this a shot when it gets fixed, it drew me in visually and seems like it has potential </3

I really enjoyed this! The visuals are clean and the UI is satisfying to interact with, plus the art is very good. Using the opposite game as a puzzle to wrack your brain for a solution is interesting and fits the theme perfectly. Congrats on the entry!

Haha glad you liked it xD thanks for playing!

Played it all the way through, which I admit I don’t for most jam games, but I had fun with it! The game loop was satisfying enough even if it was simple, and the theme implementation worked pretty well. My only criticism is really the UI could’ve used some love as well. Default engine panels, buttons, and fonts take me out of it a bit, plus they weren’t scaled properly and there was some bugs where the BBCode was incorrect and showed in the text instead of coloring the text.

Other than that, well done! A solid experience.

I really wanted to like this more but found it more frustrating. Maybe it’s cause I’m a huge fan of minesweeper so my expectations were being messed with, but I do think a better “trust” mechanic would’ve gone a long way. Clicking a number pops up nonsensical (to me) dialogue with options to trust or distrust, which feel wholly arbitrary to me. It’s like the times in minesweeper where you’re forced to guess, but with extra steps.

Still, clever take on the theme, and congrats on putting something together! +1 for settings options, always nice to see in a jam game.

You’re totally righttt! Wish I had the time to implement that but I just simply didn’t x.x thanks for playing <3

AAAH! Thanks lol I’m blind or dumb.

Art style is soooo good! I love visually unique games like this. I’d love a full screen button, you can probably enable it in Itch! Also, got the dialogue bug that prevented my from continuing with the next participant. Would be happy to give it another shot if it gets fixed in time!

This is really cute and polished! The art is great and coherent and it feels smooth to play. Sure the mechanics are simple but still. I’m bad at these kinda games but still had some fun solving puzzles. I do wish there was an undo button, but I understand that’s maybe not common in the “classic” Sokoban experience.

Congrats on the entry!

I quite like 2048 so it’s fun seeing a take on it that fits the theme! I did kinda find myself just wanting to play regular 2048 and forgot to engage with the mechanics x.x I think the mechanics could be presented more up front, but that’s a skill issue on me. Once I got the hang of them it was quite enjoyable. Visuals are clean though, very attractive art style. Congrats on the entry!

Cute game! The visuals and UI are very clean and easy to read. Mechanically pretty simple, I’ve seen quite a few jam games do the computer interface popup minigame thing, but still an enjoyable experience! The theme is implemented narratively with some cute wordplay. Was there a different ending if you didn’t sign? I definitely feel dumb for trusting no 1 xD

Thanks :) you can guess I spose but the intent was to puzzle it out. Balance is hard but glad you liked it ^^

I find the GDD requirement silly so I don’t really take it seriously.

But thanks for playing :) that’s the exact reaction from people I was looking for so mission accomplished <3 you’re right about checkpoints in terms of UX… but I kinda like the feeling invoked having to do the full walk back ^^

Congrats on beating it!

The best feedback I could get is that you were invested enough to play through to the end :) tysm <3

Yes, the difficulty and uncertainty and stress are maybe elements that we tend to polish away, but I felt was important for the experience I wanted to convey. I’m really glad you pushed through despite that, and I appreciate the detailed feedback, it’s always lovely to get insights like these ^^

Ty for playing!

Tysm!! Your kind words and feedback really mean a lot <3 it makes me so happy when people enjoy it and especially beat it, despite the flaws or frustrations. Level design is my weakest skill, so it’s heartwarming to hear that I didn’t do too bad on that front!

I intend to polish up movement and bugs after the jam. Ty again for playing <3

The mechanics and controls are very polished. I loved how all the mechanics were introduced one at a time and the puzzles were great. Felt very nice and satisfying. It all feels pretty well put together. Unfortunately the mechanics of the boss fight and his head hitbox were really inconsistent/frustrating, so I didn’t get past that. I’d hit his head but it wouldn’t count as a hit :/. Well done overall though!

Interesting premise! I love me a good wordgame, and I think the base idea is there. It could use some more depth and the UX could be better. I can’t remove words once I’ve put them in, and the lack of audio is deafening, if that makes sense. Congrats on the submission!

I’m really glad you liked it! You’re totally right though. Controls could’ve been polished. I was considering checkpoints, but didn’t prioritize it for the time and small size of the map. Ty for playing tho! <3

Very creative take on the theme! You are the countdown. I such at platformers as well as time pressure so I got through just a few levels but I did really enjoy what I played! Definitely something someone better than me could sink their teeth into.

Also I recognize those pipe assets :)

How delightfully existential. I kind of struggle with this so it was hard to get through but discomfort is what art’s about. Well done. I wish there was some music or sfx to really hit the mood you were trying to sell home.