It may be cause I'm a scrub but I died fairly quickly in all my runs. Yet it was truly still addictive & fun. Honestly this game could easily become a full game without the theme mechanic, though my honest to god one worry after removing that would be people seeing it as generic, if you were to remove the weakness mechanic and add in either something mechanical, story-based or art-related that would feel really unique and or new you would have an incredibly solid game on your hands, screw the jam, I'd love to see this game become a full fledged game and have a release on steam, honestly I'd help with programming for free just cause I really liked some of the mechanics here. this screams potential to me
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Defects, Rejects, and Dungeons's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #55 | 3.833 | 3.833 |
| Enjoyment | #57 | 3.972 | 3.972 |
| Audio | #72 | 3.833 | 3.833 |
| Visuals | #171 | 4.167 | 4.167 |
| Overall | #242 | 3.583 | 3.583 |
| Innovation | #789 | 2.917 | 2.917 |
| Theme | #1136 | 2.778 | 2.778 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The adventurers that you hire have character flaws that they hide from you until it directly affects combat.
What code and assets did you not make from scratch during the jam (if any)?
N/A
How many people worked on the game?3





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