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Doger

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A member registered Dec 23, 2024 · View creator page →

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Hello everyone, I'm a Unity programmer looking to join or form a team for this jam. I've been making games for about 2 years now and have experience working in multiple genres (fps, visual novel, turn-based, platformers, etc). You can check out my games at https://doger1225.itch.io/. Ideally, I'd like to work with people around the same time zone UTC-7, although a couple hour difference shouldn't matter much. Please let me if you need a programmer for your team or if you would like to form a team.

The art was really cool and the creepy music was great. It got a little repetitive in the middle (there was a lot of reading) but the ending brought me back into the game. Overall, very cool game! 

The pause menu is the first priority after the jam is over, thanks for playing the game!

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Hey, really cool game, the art is absolutely stunning. The cats have such distinct designs. The game is a bit hard to understand though and I wish there were more visual ques for the combat. To name some: damage numbers and visible status effects on the characters. Overall very charming game though.

Please check out our game: https://doger1225.itch.io/defects-rejects-dungeons

Very simple game but it works! Ripping the ticket was super satisfying and the art is pretty charming. Great work, especially since you are a solo developer. 

Please try out our game: https://doger1225.itch.io/defects-rejects-dungeons

I love movement games so this was right up my alley. The ability to create platforms out of thin air was a really cool feature and allowed for a lot of skill expression. Great game and great message!

Please check out our game: https://doger1225.itch.io/defects-rejects-dungeons

Hey, our games have pretty similar premises! Both dungeon divers where the people diving in the dungeon aren't trustworthy.

https://doger1225.itch.io/defects-rejects-dungeons

I was fully expecting to defend my crops against intruders but laughed out loud when the carrot popped out with hands up. I enjoyed the simple gameplay loop for some time but I wish the map was explorable, maybe you could find seeds in some hidden corner. 

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Hey, the gameplay loop were really satisfying with attacking other ships and using their scrap to upgrade your own. However, I wish more information was available in game in the form of tooltips which saves a trip to the main menu to look at the guide. Cool game! It makes me want to play FTL.

I can tell a lot of love was put into this game from the small details like how the cat starts purring when you sit still or the unique animations for each visitor. However, the gameplay loop did get a bit stale after the 3rd night with nothing changing but the size of the store. Still a super cute and fun game though.

Hey, I enjoyed the environment that you guys made for the escape room and all of the detail you guys put in it. I struggled with finding the button on the bookshelf after competing the bookshelf puzzle but other than that fun puzzle game. 

Please play our game! https://doger1225.itch.io/defects-rejects-dungeons

I just want to say that the vibes and world you created were absolutely amazing. It make me strangely nostalgic for the old internet. I also love the way you guys told a story through emails and code reviews, that was really fun. 10/10 game, I'm looking forward to seeing what you guys make next. 

Damn this game reminded me of of the old rage bait platformers where they just make the floor disappear from under you. 10/10 rage bait, good stuff.

Really cute art! The bread cat made me laugh out loud. The gameplay was pretty hectic and it was a good simulation of how cats act in real life. 

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Thank You! Credit to our musician @Syggy.

Really funny and creative interpretation of theme! I like how number has its own unique moveset and personality. Overall, a solid game.

Hey, please try out our game! https://doger1225.itch.io/defects-rejects-dungeons

The visuals are absolutely stunning, I loved how simple yet expressive it all was. I can also tell you went out of your way to make the attacks and combat feel interesting with the impact frames and timeslow. I'm excited to see what you make next.    

BUG: Hey, there seems to be a game breaking bug where if you lose on the level with the knight and the arrow guy, it spawns another arrow guy the next time you do the knight fight. 

Hey I got the neutral ending after playing for some time. The vibe you guys built was really immersive and creepy. I loved the dimly lit environments and old timey music always playing. It really felt that I was about to get jumpscared at any moment but lucky I didn't see any during my playthough. The one thing that stood out was the voice acting since there were some voices that sounded so creepy and monotone that I wanted to report them regardless of the content / frequency. Good work on the jam!

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Hey, I liked the game that you guys made here, especially the music and the simple graphics. For the gameplay, I think a little more juice would have gone a long way to make the more satisfying to play. Like blood spraying out of enemies when you hit them and some of it sticking on the floor. But I understand if  you guys wanted to keep the visual clutter to a low. Regardless, the game was simple and fun to play.

The current UI and graphics design work is stellar! You guys also had great music and from what I've seen of the art, good art direction. Its a shame that development was so troubled because I think you guys could have developed something great! I think what the game was really missing was some sort of boss heathbar. I felt aimless just ramming into the boss circle until me or it died. Regardless, I'm exited to see what you guys make next, you guys clearly have an eye for great design!

Hey, thanks for the review, and sorry it took so long to beat our game. Having to spend hours on it totally wasn't our intention! Next time, we'll get playtesters to help balance things better. Glad you enjoyed it though!

The visuals were stellar, it was honestly really cool to look back from the finish line and see how I mapped out the environment. A piece of feedback that I would give was that while it was eerie, I never felt that I was in any danger. I think I saw the "thing" only once and the other times I just walked to the exit without any hardships. It would be cool to see the audio get some love, like imagine you can hear the thing's footsteps behind you or some monster sounds ahead of you. Regardless, I really enjoyed this experience and excited to see what you make next!

Even though I horrible at rhythm games, I stayed for the banner tracks. How did you guys implement the audio visualization? This is something that I've been trying to do for web but haven't had success. Anyways, great game!

The game was simple but it played well. Good job.

Hey, I enjoyed the reload mechanic and I think that it has potential. However, things got pretty stale after the 3rd level with the same enemies and no new mechanic getting introduced. 

Hey, thanks for playing and rating our game. Enduring through the game without a mouse, that must have not been easy... 

Hey, thanks so much for rating our game! The 5th level and the 1080 spin are definitely controversial, which is totally understandable. Subsequent spins and bigger enemy hitboxes were considered during development, but we decided against them to balance around what we found challenging. If anything, this game jam has reminded us of how important playtesters are, and it's something we will try to integrate into our development process in the future. Once again, thanks for the feedback.

Hey, thanks for rating our game! Yea we honestly spent a whole day trying to make the gun sound and feel really good. So, I'm glad you liked it.

The presentation and visuals are absolutely top class. The gameplay is also simple yet engaging. Great job on this entry! I'm excited to see what you guys make next.

Love how simple and relaxing the game is. 

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You say programmer art but this is honestly pretty good, especially compared to my art. Overall a cute game!

Hey, I love the texturing and modeling work done on the game. The visuals really brought you in the game. Some feedback on how I would add more umph to the gun: I would add a bullet tracer to the bullets to show the player where the bullet has traveled and I would add particle effects on the surface/person that the bullets hit. Other than that, I really enjoyed the lowpoly aesthetic and adrenaline pumping gameplay!

Very cute and funny game, I enjoyed all the sound effects that you put into your game. The music can get repetitive after a while but other than that, nice work.

Yo, this game might be the best game in the jam so far! I can just tell that love was put into every aspect of the game with the live action and dynamic menu. I also loved how fast you can get with the movement. Everything in the game just screams responsiveness and style. All in all, I think if you polished out this game more, I would love to see it on steam!

Yo, I love the concept of the game although I had trouble controlling the manual. It would be great to see a tutorial teaching me how to drive since I absolutely needed it. Anyways, cool game!