Hello everyone, I'm a Unity programmer looking to join or form a team for this jam. I've been making games for about 2 years now and have experience working in multiple genres (fps, visual novel, turn-based, platformers, etc). You can check out my games at https://doger1225.itch.io/. Ideally, I'd like to work with people around the same time zone UTC-7, although a couple hour difference shouldn't matter much. Please let me if you need a programmer for your team or if you would like to form a team.
Doger
Creator of
Recent community posts
Hey, really cool game, the art is absolutely stunning. The cats have such distinct designs. The game is a bit hard to understand though and I wish there were more visual ques for the combat. To name some: damage numbers and visible status effects on the characters. Overall very charming game though.
I can tell a lot of love was put into this game from the small details like how the cat starts purring when you sit still or the unique animations for each visitor. However, the gameplay loop did get a bit stale after the 3rd night with nothing changing but the size of the store. Still a super cute and fun game though.
Hey, please try out our game! https://doger1225.itch.io/defects-rejects-dungeons
The visuals are absolutely stunning, I loved how simple yet expressive it all was. I can also tell you went out of your way to make the attacks and combat feel interesting with the impact frames and timeslow. I'm excited to see what you make next.
BUG: Hey, there seems to be a game breaking bug where if you lose on the level with the knight and the arrow guy, it spawns another arrow guy the next time you do the knight fight.
Hey I got the neutral ending after playing for some time. The vibe you guys built was really immersive and creepy. I loved the dimly lit environments and old timey music always playing. It really felt that I was about to get jumpscared at any moment but lucky I didn't see any during my playthough. The one thing that stood out was the voice acting since there were some voices that sounded so creepy and monotone that I wanted to report them regardless of the content / frequency. Good work on the jam!
Hey, I liked the game that you guys made here, especially the music and the simple graphics. For the gameplay, I think a little more juice would have gone a long way to make the more satisfying to play. Like blood spraying out of enemies when you hit them and some of it sticking on the floor. But I understand if you guys wanted to keep the visual clutter to a low. Regardless, the game was simple and fun to play.
The current UI and graphics design work is stellar! You guys also had great music and from what I've seen of the art, good art direction. Its a shame that development was so troubled because I think you guys could have developed something great! I think what the game was really missing was some sort of boss heathbar. I felt aimless just ramming into the boss circle until me or it died. Regardless, I'm exited to see what you guys make next, you guys clearly have an eye for great design!
The visuals were stellar, it was honestly really cool to look back from the finish line and see how I mapped out the environment. A piece of feedback that I would give was that while it was eerie, I never felt that I was in any danger. I think I saw the "thing" only once and the other times I just walked to the exit without any hardships. It would be cool to see the audio get some love, like imagine you can hear the thing's footsteps behind you or some monster sounds ahead of you. Regardless, I really enjoyed this experience and excited to see what you make next!
Hey, thanks so much for rating our game! The 5th level and the 1080 spin are definitely controversial, which is totally understandable. Subsequent spins and bigger enemy hitboxes were considered during development, but we decided against them to balance around what we found challenging. If anything, this game jam has reminded us of how important playtesters are, and it's something we will try to integrate into our development process in the future. Once again, thanks for the feedback.
Hey, I love the texturing and modeling work done on the game. The visuals really brought you in the game. Some feedback on how I would add more umph to the gun: I would add a bullet tracer to the bullets to show the player where the bullet has traveled and I would add particle effects on the surface/person that the bullets hit. Other than that, I really enjoyed the lowpoly aesthetic and adrenaline pumping gameplay!
Yo, this game might be the best game in the jam so far! I can just tell that love was put into every aspect of the game with the live action and dynamic menu. I also loved how fast you can get with the movement. Everything in the game just screams responsiveness and style. All in all, I think if you polished out this game more, I would love to see it on steam!










