I think it would've benefitted a lot from an actual tutorial! Was pretty confusing at first but a fun idea for sure!
esmerain
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Even though this doesn't have music (which I prefer having), the sound effect of you moving around is so oddly satisfying hahaa. For your first game jam submission this is very polished!! (it is my team's first as well lol) I could see how you could expand on this idea and I hope you do!! Congrats :)
I really enjoyed the deduction and the premise!! There are a few things to note tho:
- Web version's resolution is very tiny and I couldn't make it full screen either, had to zoom in to play
- Audio and sound is quite quiet, had it on full volume on speakers and I could barely hear it.
- Would've been beneficial if the game had voice lines (yeah the time constraints for the jam does NOT help haha)
- The font for "listen", "dispatch", and "ignore" feel a bit out of place
- It would've been cool if you found a way to show the player the consequences of their choices a bit more than just the results at the end!
I would totally play this again if you decide to work on the game post jam!! It was very fun playing as the ranger and I thought the tips Marv gave was quite creative too!! Cool entry :)
Awww I do understand!!! As a composer it would also drive me insane if I didn't get enough time to finish the pieces :sob: If the game gets updates and the music get updates as well please do let me know!! I really did like your tracks :) Your layering idea is very cool!! We did something similar haha
Oh wow an underrated gem!! I got the good ending first try :D Loved the art and the sound design a lot!! Did you guys compose the music as well? The eerie atmosphere of the game is done very well. I only have a few things to point out:
- Adding menu music would have been nice
- Adding a clicking sound effect when you're pressing buttons on the screen would've been good
- The background art and the character isn't consistent, but that may have been intentional and to be honest I kind of dig it? Mixed feelings on that, I liked how jarring it is compared to the background I guess
- Like somebody else said, black text over a dark background on the itch page is a bit hard to read
Honestly all of these points are incredibly nitpicky, You guys deserve more ratings!!
It's Undertale!! I enjoyed the puzzles but I will say, the background music loop is a bit off putting because of how short it is, and I think playing it on itch was a little weird coz the resolution is too high it wouldn't fit on my laptop screen perfectly (or at least it felt like that). I also agree with the first comment how the controls being a lie would turn people off from playing your game, coz I did feel a little frustrated even knowing that the controls might be different based on your description coz I thought the game wasn't working for at least a few seconds. I did very much enjoy the hidden trails and all that so props to that!!
This should be more popular! I would say the sound effects were a bit overwhelming (especially the one where you're picking them up, would've been better if it's just a short sound effect instead of a full voice line), I would prefer if all of it is just gibberish. I really enjoyed that last credit scene where the developers all get their own pods!! I also didn't realise you actually get more than line of dialogue until the third level and it was not clear you're supposed to click on the dialogue box for the extra line, the controls are a little bit unclear in that sense. Other than that, this is such a charming space themed logic puzzle game, the art was cute and the music was fitting!! Good entry :)
Nice use of the theme! Would've been cool to have some sound effects or background music I think, and I wished the last level was a bit more like the previous ones where you can't just simply trust the numbers like you normally do. It was very fun and I loved your twist on minesweeper! I agree with everyone else and thought the second level was the hardest purely because my brain was still figuring out the pattern but it was still pretty intuitive. Wish there were other modifiers for the last level (and the 4th one)!
I would've given you a higher rating for the audio if it weren't for the fact that it absolutely blasted my ears when the beat dropped in the menu, the dynamic range is a bit wide and could've used more compression, maybe the default volume could've been lower (just for reference my ears were blasted even though I was using my laptop speakers), and for some reason the music sounded a bit too piercing at first as well but that might just be personal preference on my end. All my complaints aside, the music DID make me feel tense and stressed as intended throughout the entire game and I do feel like it was very fitting, so props to the composer!!
The game has potential!! I LOVE the idea of AI compromising communication, but since the game isn't finished I don't think it was implemented properly yet. The way the game works feels a lot like escape room games back then!! I wonder if it was in any way inspired by that? I did wish there was a bit more to just the mechanics of the game. I would also say that the font size was quite tiny on my screen, not sure if it's my laptop's problem but it felt like I had to squint to read it.
Spoiler alert!!!! ||I did very much like the temperature hint thing, I'm not sure what it's supposed to do but if you do end up continuing to develop this game I'd like to see where it leads.||
Either way, cool entry, cool idea, would like to see where this leads :)
Cute idea!! The dialogues were very quirky and I did like the humour. I do really love the 2.5 D art as well, it really reminded me of Don't Starve!!
One thing I would add in the game is to notify the player when there is an exclamation mark to check, or maybe give them some sort of map so that they could see where the exclamation marks are!! I did think I was just walking around trying to figure out where the new dialogues are so it would be a helpful addition!!
This was a wonderful jam entry, thank you for the treat :)
Trying to keep this comment spoiler free.
This is a beautiful game, and I genuinely loved the sound design as well! I will say the fact that the wisps still stays even after following its trail makes it kind of confusing, and it was not very clear what happens during the "good ending" but I loved your play on the theme!! I also loved the world building elements and just the vibe of the game so much and obviously the 2.5D art is gorgeous. I really do wonder how you guys were able to pull this off in such a short amount of time! Thank you for gracing my eyes hahaha
P.S. The idea of the game was surprisingly very similar to our first idea our team had except we realised the way our initial idea developed had a scope far too big for us to even begin trying to do it for a game jam, especially on our first one.. so I'm genuinely very impressed by how you guys were able to keep the scope small and execute the idea so well!! Well done :)
Hello! I really enjoyed the opening scene and liked your take on the theme. My main critic would be about the clunky movement, it feels like or looks like it accelerates at first and felt kind of weird. I wish there was a bit more to the story but obviously this is a game jam so it's hard to blame you!! Did seem like the end came a bit too soon but I do think you have a pretty good narrative idea here and I could see it being developed well!! I must say the intro humanoid art is weirdly charming haha :)
Aside from the pillars not aligning well with the perspective everything else is amazing (I almost feel bad for being nitpicky). I really enjoyed this game, really liked how the music was layered when you tell the minions to go, found your interpretation of the theme interesting (though I wish it was implemented in the game play as well), and you guys even had time to add the voice lines!! Very cool level design, thoroughly enjoyed it and would complete the game some time. Oh yeah it doesn't feel repetitive coz there is new mechanics every few levels as well!! Pacing was good too!! anyway im yapping at this point, good game.
I enjoyed the vibes of this game and being the villain, the humour was good!! It is clear that the game is decently polished and I enjoy the cute animations of the heroes. There was a pretty big difficulty spike at the end, might just be because I don't play these types of games normally? But I had fun!
P.S. the full screen screwed up the cross placement haha, no time to make the dungeon? XD
Hey!! I really did enjoy the premise and had fun playing, while I know this is a game jam game it would've been cool if it was multiplayer :). I will say that I didn't quite enjoy keeping track of the game by looking at the top right corner only and would've maybe liked text bubbles for each character instead? I really did like the art but would've liked a bit more life to our characters (animations would've been cool)!! It was also sort of surprising how the track that's being played in the play area felt the most repetitive despite it being the scene we would spend the most time in (the soundtrack is good! I love the jazz). I feel like most of the things I have to say are just me nitpicking but I loved it!! Kudos to y'all for pulling this off in a week!!

