I don't usually play this type of game but I really liked it.
The art was really nice, I especially liked the pixel art backgrounds, and the drifting mist effect was nice. The black and white sketches were also really cool, so well done all around I guess!
The gameplay was good though I thought that the ratio of choices to story was a little story heavy.
I absolutely loved the back button, I've never seen something like this in a multiple endings game, but totally fit and it was cool to be able to see the other endings without going through the initial story multiple times.
The sound was good. I felt that the music was maybe a little upbeat for a game like this and that it could have leaned a little more horror, but it still fit well.
My favorite thing was just how it came together into such an immersive experience, everything fit and had me engaged. I got ending 1 first and really felt something at having made the wrong choice so well done on that.
Overall great game and well done!
Play game
Wavering's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #97 | 3.762 | 3.762 |
| Visuals | #207 | 4.095 | 4.095 |
| Overall | #393 | 3.413 | 3.413 |
| Enjoyment | #409 | 3.429 | 3.429 |
| Theme | #654 | 3.381 | 3.381 |
| Innovation | #764 | 2.952 | 2.952 |
| Gameplay | #805 | 2.857 | 2.857 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You have to rely on your instincs and decide if you trust the beings you meet
What code and assets did you not make from scratch during the jam (if any)?
We made all art and animation
How many people worked on the game?2
Comments
Thank you so much for the time and for the extensive review! Means a lot!
Happy you liked the art direction!
And yeah, the engine has some really quality of life features for the genre, like saves, skips and roll backs... and happy you took advantage of those! The title "Wavering" came somewhat from this idea of going back and forth and not exactly commit to a path.. π
I have tested some more 'horror' music, but Moe thought it was better to keep things more 'mystery' than just pure 'horror', and I think the end result was a nice compromise.. π
And happy the gameplay resonated with you! it was a week of hard work, hehe πͺβ¨
The art and the story telling was astonishing. The choices were really good, I was able to get though all 3 endings(if there aren't more that I don't know of π) and it was satisfying understanding the creature the more you interacted with it after reading the scientific report. The save system was quite handful, I used it so I could explore the other endings more easily. I liked a lot the mix of traditional art and low-res/pixel art; It made the creature really stand out.
Well done on your submission! :D
Oh wow an underrated gem!! I got the good ending first try :D Loved the art and the sound design a lot!! Did you guys compose the music as well? The eerie atmosphere of the game is done very well. I only have a few things to point out:
- Adding menu music would have been nice
- Adding a clicking sound effect when you're pressing buttons on the screen would've been good
- The background art and the character isn't consistent, but that may have been intentional and to be honest I kind of dig it? Mixed feelings on that, I liked how jarring it is compared to the background I guess
- Like somebody else said, black text over a dark background on the itch page is a bit hard to read
Honestly all of these points are incredibly nitpicky, You guys deserve more ratings!!
Loved the eerie vibes! The art and sound design supported the story well. Good job producing this given you were relatively new to RenPy. The only advice would be to lighten the contrast of the text on the game's Itch page because it's hard to read the black text against a dark background.
The art is good, just some unusual mixing between some high res and pixelated assets
The art drew me in and I would love to just walk there and explore more of this world! The level of horror was done well in my opinion as well. Not too much but just enough give the feeling of suspense and unease. I did 3 different endings and the game length is good so doesnβt feel too repetitive.
The horror was very well done! And the art and music were really great. I would totally play a longer version if you kept working on it!
This was a fun experience! There is a lot of potential to develop it further and add more options. It reminds me of a gritty offshoot of Myst.
I'm not usually a fan of visual novels or horror, but this was very well done! I feel bad for the little guy though :(
I really enjoyed the visuals and audio. Wether I was eaten by the beast or shot the beast I got betrayal ending which felt weird. At first if felt like the beast and backgrounds clashed but with the narrative of that beast it felt appropriate. Also I played on mobile and it worked really well so thats cool
Thank you for playing! Means a lot! πβ¨
Moe Designed the narrative so there is only a few ways to get the 'trust' ending... it depends on how much you and the beast trust each other... (I'll just leave it at that π)
And yeah, the difference with character art and background was an artistic choice and we thought the contrast would be nice for the game!
And happy it worked on mobile! πͺβ¨









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