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EmberTheSunbro

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A member registered Jun 07, 2019 · View creator page →

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I really enjoyed the visuals and audio. Wether I was eaten by the beast or shot the beast I got betrayal ending which felt weird. At first if felt like the beast and backgrounds clashed but with the narrative of that beast it felt appropriate. Also I played on mobile and it worked really well so thats cool

Thanks for playin an leavin your feedback! 

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The character art really appealed to me. The navigation does feel tiring pretty fast. This is a good approach on a detective game it was enjoyable to submit people and get them verified as not the monster.

Strong entry. I enjoyed the wheeling and dealing it felt like if you offered someone a fair price first they were more likely to take it and the system felt well thought out. The audio was bumpin but could use a little bit more mix up for a game of this length to prevent audio fatigue. Well done!

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I love the shader on everything gave such spooky vibes. I was a little confused on what to do and that I had done anything. Something coming down from outside the ceilings was cool (a giant hand?).

Thanks for posting your play through, so helpful to watch! We did an update recently so that bug you ran into after the ghosts should be fixed now.

Ack yea the pipe section level was originally designed with koopas in mind (same with the path to tetris) to make it more interesting but ran outa time to add them (will put them in after jam though). And thanks for the Interesting notes on the character controller. I'll think about that when messing around with the wall jump variables, I haven't made a character controller in godot yet so I was using the is_on_floor() I'll have to dig into how it works more to see why you can double sometimes I noticed that too. I was doing my own check in Unity that always worked so I will probably need to setup a godot one too

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Thanks! I end up emulating the hollow knight style of platformer character controller most of the time because I find it the most satisfying, probably need to branch out lol. Our artist killed it with the character art.

Thanks for playing and the kind words. I did the character controller and I love to experiment with different ways to do it. Which part of the wall sliding felt off to you? Was it the wall jumping or something specific with the slide itself?

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I like the mechanics a lot. And the art style of the mechanics terminal was really interesting. The rest felt very chill. 

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The style is here as are the good vibes. Nicely jammed friendo

The art style is awesome. I was so confused on the mechanics at first. I think the theming and narrative got in the way of the explanation somewhat. The beast is sick

I liked when all the arcade cabinets began to bop along with the music. It kept putting my coin back into the one where I was a star and I had to be a star so many times. Also I see you sir in the void and I am uncomfortable

this is really peak game type game. the beat went hard and had me freestyling at one point whilst I kickd

hitta da feesh. I like the high score menu too thats fun. Nice work

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Wow I really like this one. Nice polish on it. Would be nice to be able to use mouse for aiming

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Like a fun dexterity game. Only managed to get 25k on hell kill tho. He lived up to his name

Very nice art and it was fun to employ the dropped spagetti as a way to get around the restaurant faster. very funny and hectic

had a surprisingly fun time once I figured out the unintuitive UI. Made a big ol honse

The music is sick and pushes the gameplay well. The gameplay is good and stylish although in a game that is all about going fast a ground pound is counter intuitive if it's a dash just have it be a dash. I like the art a lot it's very well done.

I had a great time building bridges in this one. Nice addition to the jam. 

Classic puzzle mechanic with a nice set of levels. Well thought out and executed

Ayy we get to drift. We like it. Make a music slider so you can bump the tunes

I like the concept quite a bit. The music is on point really had me stressfully trying to swing around the corners. Very difficult game (for me at least im bad). 

I like the shader and the art is really good. Maybe the combat rounds could be a bit quicker. The character designer is awesome. Good job!

The blend of platformer and rhythm game is an interesting idea. Nice job

Yo good job. The art music sound design on point. The pixel shader is cool but can make it hard to see whats coming, maybe getting the shader to pixelate things further away less might help. The slick orbs were the main thing that I had trouble seeing ahead of time. Awesome game I love the vibes

I like the bouncing guys off the wall and each other mechanic. Very difficult game I made it to the second large punch and then got killed before I could get enough goblins onscreen to make it worthwhile. Maybe checkpointing at each punch size or something would make it more accessible.

Very nice art! And I like the blasting people back mechanic. I liked the enemy car with all of them chillin on it

I like the vibes I feel like I'm playin a mix between a flash game and a ps1 game.

ohhh myyy. Wild I like the art

Punchy game. I like the sound design, the music and sound works really well together and makes me want to keep trying.

Yay I'm a dirty little stealer and I love it. No I mean I'm just the cleaner you guys its fine

I definitely lost the cart so the icon when you get far enough was a good idea. 

Multiple goblins in trench coat type game? Be multiple goblins rolling down hill with Doritos type game? Yes pls. I like the cutscene drawings and the scary bat shopkeeper. Nice work!

true the garden will remember this. 

In the future maybe if we ever update it we will add plants that heal eachother or defend eachother or other plant abilities and then we can have longer playtime.

Hahaha very tongue in cheek I liked all the refrences to the games industry and what a wack situation we got goin on. Very nice

I loved the worm. Crunch munch crunch munch type game goes hard. I'm sad the audio seemed to be glitched in my browser (skipping alot) because it sounded really nice when it was working. Good entry!

The theme of decay is pushed super well, the player is always aware of it. I like how there's the immediate decay in the form of you as the worm, and the secondary decay of the trail of decay you leave. I also felt icky and bad being a horrible worm cryptid, would play again.

Mmm yea. Good entry. I think my only feedback would be the guys who take multiple hits are hard to tell appart from the other guys. I liked the other enemy variants and enjoyed playin!

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I love the art and the movement is unorthadox and I like it alot. Seen alot of games with teleporting AND walking. But the idea that you are too weak to move makes for an interesting mix up. I like the moves you can pull off by doing multiple teleport directions. I got stuck at the part where you have to hop over two skeletons with the low ceilings. I think implementing a bit more of a teach, test, challenge scale up specifically around whichever set of moves you're supposed to use to get over / past those guys would be cool. Nice entry!