I really enjoyed the visuals and audio. Wether I was eaten by the beast or shot the beast I got betrayal ending which felt weird. At first if felt like the beast and backgrounds clashed but with the narrative of that beast it felt appropriate. Also I played on mobile and it worked really well so thats cool
EmberTheSunbro
Creator of
Recent community posts
Ack yea the pipe section level was originally designed with koopas in mind (same with the path to tetris) to make it more interesting but ran outa time to add them (will put them in after jam though). And thanks for the Interesting notes on the character controller. I'll think about that when messing around with the wall jump variables, I haven't made a character controller in godot yet so I was using the is_on_floor() I'll have to dig into how it works more to see why you can double sometimes I noticed that too. I was doing my own check in Unity that always worked so I will probably need to setup a godot one too
I love the art and the movement is unorthadox and I like it alot. Seen alot of games with teleporting AND walking. But the idea that you are too weak to move makes for an interesting mix up. I like the moves you can pull off by doing multiple teleport directions. I got stuck at the part where you have to hop over two skeletons with the low ceilings. I think implementing a bit more of a teach, test, challenge scale up specifically around whichever set of moves you're supposed to use to get over / past those guys would be cool. Nice entry!











