Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Alchigh

24
Posts
5
Followers
12
Following
A member registered 98 days ago · View creator page →

Creator of

Recent community posts

The character designs and art are the highlight for me. Event the backgrounds have so much detail in them. The animations and attacks feel good and are responsive. Great work over all!

If I would change something I would probably make the jump bit less “floaty”. It would make the game feel more snappy and responsive.

The amount of unique sprites is insane with only 7 days to make them all. Might be bit biased but I really like the mix of 2D in 3D world.

The floating “…” or “!” was good idea to indicate that you should interact with someone. We could have used something similar in our game now in hindsight.

(1 edit)

I like novan / MC :3.

Itch logo / seeing them made me want to download this and give it a try. You have great base to continue if you want and have time. Keep it up!

The shader for TV static looks amazing and I really liked it. But the warped edges took maybe bit too much screen space which made platforming bit though at some points.

But the biggest issue for me was that you have CRTL as climb and W as one the up options. So on the web build I CTRL + W closed my browser tab multiple and a had to restart ;_;.

Besides that nice platformer with really polished environment / graphics :thumbs:

(1 edit)

It took me couple of tries but I got all the evidence. The UI and game feel is really snappy so good job on that! The writing is funny and made want to just see all the choices that there were.

The text was bit blurry tho on my screen not matter how I zoomed. You could try to enable the “Full screen” option in the “edit game” -options on Itch.io. That could help if it has something to do with the web player scaling.

But overall the experience was great and I enjoyed the art and music :ratJAM:

This had so many ideas and interpretations of the theme! Great work on the writing and design based on that. The atmosphere incredibly cozy. I had to look up hints only for the last level but the others I was able to figure out. Really great puzzle design overall and the last level was probably more cryptic on purpose.

(1 edit)

This makes me question did we have the same time to our games! This was so polished and the graphics would pass for paid game in my books.

It took me couple playthroughs to figure out what I was should keep an eye out. I started paper taking notes and was able figure it out eventually though. A tutorial or more feed back what you did wrong at the end would help first timers! This was the best looking 3D game I tried so far.

Looking forward to the future of this game!

The portrait art is amazing and has so much character :D. The gameplay is really chill but there lots of things to strategise. For me the game was hard / the enemies seemed though but it might be a skill issue on my part. Looking forward in case you continue this project!

I really liked the area in the 2nd picture and was happy to find it really fast. It looked wonderful in game. Also the filter on the screen made the visual style really different looking and interesting in a good way.

Unfortunately I was not able to make the jump over the edge so I did not reach the end. I also got a bug where I would sometime respawn with no healt and would die to the smallest of fall do to I assume fall damage. Also the menu UI would get stuck to my screen while I was able to play when I respawned at some points. But with some fixes this will look amazing so keep it up :D

This has so much depth and build variety! I was able to do a full sniper build with long range crossbow and rose with machine for close combat. The fact that the enemies can swap mid combat as well keeps your toes! I’m usually not big fan of top down shooter but this was really good.

The visual are amazing! I got strong Monument Valley vibes from them. The moment or inputs to be more specific don’t feel that intuitive to me. I first thought that it was free movement type of game before I ran into the buzzsaw levels and noticed that everything advances with the player in grid moment style.

(2 edits)

The art drew me in and I would love to just walk there and explore more of this world! The level of horror was done well in my opinion as well. Not too much but just enough give the feeling of suspense and unease. I did 3 different endings and the game length is good so doesn’t feel too repetitive.

There was so much polish in this game. The randomness was awesome when I tried to do a 2nd clear. The sound effects in the ambiance are awesome. Jazz also makes this feel really cozy. The time estimate was done really well. I never felt rushed even though I had talk with people or clues couple times at some points. Really good design on that part. The art and UI were amazing. Y’all did great!

(1 edit)

The last boss was hard but I liked it. Had to do many tries but got finally. Some NES / retro type sounds could be nice if you have time to continue this after the jam. The magnet rod was really cool idea! Especially during combat :thumbs:. Texts on the ground were funny and helpful but like in Souls games I mostly just ignored them. But it was nice that they were not required to finish the game.

One the best looking jam games I tried so far :D. I love the water color style. I found no bugs or issues. Just very polished and full experience. Thank you for making this. I had fun playing through and might pick up the brush again someday o/

(1 edit)

The art is the are really cute :ratjam:. The rewind / retcon mechanic has lots of promise to for puzzle. I got up to the Red is danger part but got stuck in the 2nd room. Could be my bad since I was able to go longer by hugging walls and avoid the 1st guillotine in the 2nd room. I did not get to the end but would love to try again to clear this :thumbs:.

I’ll keep my eyes on this in case there is a update.

(1 edit)

Great cozy deck builder! The personas and card rewards make it so you have a lot ways to play. Surprisingly deep even though there are that many cards to choose from :O.

On improvement I would end the turn automatically once energy runs out. Unless I missed a regain energy card and mechanic to play more than 3 cards per turn. But if you make a regain energy to card leave it as it is.

There is so much potential here so I would love to see endless mode, more cards and dates. Looking forward to if you continue this project!

You were able to make a lot content in the week so nice work! The puzzle were interesting and the R to reset was good design choice. Used it a quite a bit which made me want to continue trying and not give up.

Awesome character design! Very cute work :thumbs:. I really liked that the re try took you to the after piano section. It made finding other endings faster and not so repetitive. Good design on that. Must protec Jieth.

Another winter themed game! I really liked the line art only opening and end cutscene. The movement was bit slow but it was really snappy and responsive which I liked. Nice work on the background art and sound design as well! Would have played longer if there were more levels :D

The different instrument tracks were well made and the layering when all 3 were playing at the same time was awesome! I did 2nd play through to just listen to them again! The art is also wonderful especially the title screen / Itch.io logo illustration.

I also second that the text and font in game could be bigger and maybe black, since the white tends to fade into the blue background.

Also big props on going in with new engine in such a short time! Hope you had fun, learned a lot and continue this continue further after the jam :D

(1 edit)

The visuals are just up my alley! I’m sucker for minimalist monochrome style. Short and simple experience and I was able get new wallpapers for my desktop.

It might be web build jank but my mouse cursor kept disappearing when playing on full screen mode but opening and closing the full screen fixed it always.

Looking forward if there this get’s updates!

As math enjoyer this was awesome and great fit for the jam theme! The calculator puzzle is my favorite out all the 3 minigames. I constantly avoiding the number one there was though but never annoying since it was always my fault / skill issue.

I had lot of trouble with the sequence puzzle. I was not sure what kind of sequence I was suppose to follow. Some kind of hint or guidance could help dummies like me :D.

I liked that there wasn’t any background music or intense visuals so I was able to focus on the puzzles! The sound design on the on point as well.

Really cool math games!

This was addicting yet so simple! Excellent work and fit for the theme! The zoom feature is awesome for gameplay and checking out all the art on the bills.

If you have time this could work as HTML / Web build incredibly well. But the game felt really snappy and good as the desktop to version :thumbs:. Also the breathing when time is running out is really good way create pressure and urgency.

So long and thanks for all the fish