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(+1)

Great game! Especially for a 2 day project. As a player I appreciated the checkpoints and getting to explode strategically.

Really the only change I’d suggest would be to change the reset input because I hit it accidentally and lost my progress. Still, I made it to around level 80 and had a good time :)

I’m interested in how you implemented the blood painting the environment mechanic, if you’re open to sharing.

Kudos!

Glad you like it! And true, I'll move the reset button further away.

Every GameObject with a sprite has a child holding a "blank texture", so the blood stays on-grid and moves and rotates with it. Collision is enabled on the particle system-explosion, so each drop reports where it hit and writes a pixel at that point. Repeat hits on the same pixel darken it, and once it's full the drop keeps "moving" to the next free pixel below. Thats basiclly it :D

That’s really cool! Well done :)