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Rotako Games

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A member registered Feb 11, 2023 · View creator page →

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Cool thumbnail! Absolutely loved this video. ✌️

Wow, thank you so much for taking the time to write all this! Super useful stuff! I took a screenshot and shared it with the team. :) We’ll definitely keep this in mind if we update the game. Out of curiosity, where did you find Twisted Tides?

Play the demo: https://rotakogames.itch.io/arcadice

Hi everyone! I’m Roope, a solo dev from Finland, and after an ungodly long time working on this quietly, the ARCADICE demo is finally out.

ARCADICE is a 2D top-down shooter played on a 3D arcade machine. You’re handcuffed to it. A revolver is aimed at your head.

If you try it, I’d love to hear some feedback! :)

I love how the cat purrs when you idle. Great game! Well done guys!

Thank you for playing and for the feedback! Yeah there is one sniper in the truck. :)

Oh my god…. Guys try this game out!!!

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Fuck, this was a cool experience. Slapped myself a few times hoping some of that creativity would rub off on me. Thank you sir. Super work! 5/5

Oh no it is only for download. Would it be possible to get a web build of it?

Played, rated, and wrote my feedback!

Cool game! I am bit shocked that it didn’t have any audio. Audio is super important component of any game and takes very little time to add. Visually your game is good and you got interesting game mechanic there, but audio would amplify the game feel a lot.

Btw I just skipped the tutorial, and I couldn’t figure out the game by playing. Then I had to restart and read the tutorial. Even small word like “immune” on the target would hint player that this is not what you should be doing, try something else. Without feedback (or audio!) player has no idea and you must hope that the player read the instructions. Small changes like these could improve it a lot.

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Excellent game! Rated and commented! :)

I love the way the game starts & main menu, its perfect! Well executed all around too, very enjoyable.

If you are looking for tips to improve it: I would add tooltip for radio or something to make it clearer I am turning away the person trying to get in. Or red 3D radio button, as red color gives the feeling of not letting the NPC in. The gate machine could have green button to indicate letting them in.

And for the typewriter I would add skip button, so I don’t need to wait the text to type on the screen.

I hope that you guys get even more players as I think the game is great!

I think our game has a narrative component… Alice, curious whether you’d count it as one. I would say it is delivered through voice acting, the in-game radio station, and objects in the shop that hint at what’s really going on, rather than through text (except subtitles on Finnish voice acting parts).

Armer’s Market
Armer’s Market

Rated and commented! :)

Yay! I managed to finish it! I would say it is fair enough :D I also liked the ending room!

One tip, increase the game size on the itch page to like 1280x720 or something, atm it is really small forcing to play in full-screen mode.

Sniper game! Nice! I had fun shooting, but I couldn’t fully understand how to spot the right targets. Also, I would not have guessed to look up for sun during night if I haven’t read the itch page explaining it.

I like how it jumps straight in the action and looks cool and gameplay is easy to understand. I would reduce the beep sound and maybe the shooting volume! Couldn’t find volume controls.

Here is our submission. Thanks! Armer’s Market
Armer’s Market

Thank you for playing and sharing your thoughts!

Glad you liked the audio, our voice actor and composer smashed it. I played your game and wrote my feedback on your submission page. :)

Cool game guys! Love the characters and that you added voice recording for characters, more games should explore that option. Yabbadub studio tells me that you guys are experienced in this audio recording stuff. Keep up the good work!

Here is one idea I would personally test to see if it improves the game: Think if the WASD & E controls are necessary for this game. The game might work with only mouse, point and click style. It is kinda idle / watch workers style game, so is it necessary for player to start the level slowly moving to intractable and holding button? I you want to keep the wasd movement, you could try tap E for interaction instead of hold E, then show the duration of action on animation or UI. You have many levels there which is good thing, but if the levels start sluggishly players might drop, that’s why I would explore these options.

Here is our submission. Thanks! Armer’s Market
Armer’s Market

Our submission:
Armer’s Market
Armer’s Market

Nice! All around very good submission. The kick animation and sfx is hilarious! I also love the ticket ripping. And you did it alone, well done man!

I will check it! Our submission:
Armer’s Market
Armer’s Market

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Done! Our submission:
Armer’s Market
Armer’s Market

Character is cool and shotgun sounds nice. I would suggest making it less dark, it is hard to see anything else than the character.

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This is my 4th Brackeys Game Jam in a row. In the past, my buddies and I always made 2D games, but this time we went 3D. Here’s our submission:

Armer’s Market

Play: Armer’s Market

I’d love to play and rate other 3D entries, so if you made one, drop your link below and I’ll get to it. A rating or some feedback back would be much appreciated! :D

Thank you! And about the performance, I’d blame myself too as I could have done a better job with optimization. We noticed possible performance issues right at the end, and I should have tested on a lower-spec machine. We might patch it to run better after the game jam.

Awesome! Haha, cucumber was the perfect code word sniper. Thanks for the great comment!

Thank you! I’m glad you had fun! :) And thanks for sharing the small bug!

Fixed!

Thank you for the kind words, and for flagging the item naming! The item naming is actually a bug on our end. Each item does have a name, but they stopped displaying at some point during development and we somehow missed it. I will fix the item name display.

Thank you so much! I crunched pretty hard on this one, so it’s really nice to hear. Zikk Sounds did a great job with the voice acting, as always. And I learned that adding subtitles gets pretty tedious when you have that many voice lines, haha :D

Haha, thank you Jeremy!

WOW! Love it! Manipulating pixels is really cool and I love that you added the screenshot/photo step there! Plays well and art is amazing. Well done both of you!

Had some trouble closing the doors from time to time. Are you supposed to use every item to check if someone’s a vampire, or is one enough?

Interesting game!

I also have thought of making card game where you play with/against three other NPCs. Card games can be tricky to develop quickly during jams, what do you think?

The game would benefit from clearer UI. For example P2 to P3 is confusing when you don’t see the player names, also the font “ATTACK” can be read “ATTACH”, so I wasn’t sure am I attaching the card for some combo or attacking.

Great entry, love the atmosphere! 5/5 Well done!

There is a list in the backroom (also first screenshot) which can be used to decypher what the customer was ordering.

I enjoyed this one. Great mechanic idea! Well done!