Cool thumbnail! Absolutely loved this video. ✌️
Rotako Games
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Play the demo: https://rotakogames.itch.io/arcadice
Hi everyone! I’m Roope, a solo dev from Finland, and after an ungodly long time working on this quietly, the ARCADICE demo is finally out.
ARCADICE is a 2D top-down shooter played on a 3D arcade machine. You’re handcuffed to it. A revolver is aimed at your head.
If you try it, I’d love to hear some feedback! :)
Cool game! I am bit shocked that it didn’t have any audio. Audio is super important component of any game and takes very little time to add. Visually your game is good and you got interesting game mechanic there, but audio would amplify the game feel a lot.
Btw I just skipped the tutorial, and I couldn’t figure out the game by playing. Then I had to restart and read the tutorial. Even small word like “immune” on the target would hint player that this is not what you should be doing, try something else. Without feedback (or audio!) player has no idea and you must hope that the player read the instructions. Small changes like these could improve it a lot.

I love the way the game starts & main menu, its perfect! Well executed all around too, very enjoyable.
If you are looking for tips to improve it: I would add tooltip for radio or something to make it clearer I am turning away the person trying to get in. Or red 3D radio button, as red color gives the feeling of not letting the NPC in. The gate machine could have green button to indicate letting them in.
And for the typewriter I would add skip button, so I don’t need to wait the text to type on the screen.
I hope that you guys get even more players as I think the game is great!
I think our game has a narrative component… Alice, curious whether you’d count it as one. I would say it is delivered through voice acting, the in-game radio station, and objects in the shop that hint at what’s really going on, rather than through text (except subtitles on Finnish voice acting parts).
Cool game guys! Love the characters and that you added voice recording for characters, more games should explore that option. Yabbadub studio tells me that you guys are experienced in this audio recording stuff. Keep up the good work!
Here is one idea I would personally test to see if it improves the game: Think if the WASD & E controls are necessary for this game. The game might work with only mouse, point and click style. It is kinda idle / watch workers style game, so is it necessary for player to start the level slowly moving to intractable and holding button? I you want to keep the wasd movement, you could try tap E for interaction instead of hold E, then show the duration of action on animation or UI. You have many levels there which is good thing, but if the levels start sluggishly players might drop, that’s why I would explore these options.
This is my 4th Brackeys Game Jam in a row. In the past, my buddies and I always made 2D games, but this time we went 3D. Here’s our submission:

Play: Armer’s Market
I’d love to play and rate other 3D entries, so if you made one, drop your link below and I’ll get to it. A rating or some feedback back would be much appreciated! :D
Interesting game!
I also have thought of making card game where you play with/against three other NPCs. Card games can be tricky to develop quickly during jams, what do you think?
The game would benefit from clearer UI. For example P2 to P3 is confusing when you don’t see the player names, also the font “ATTACK” can be read “ATTACH”, so I wasn’t sure am I attaching the card for some combo or attacking.







Fixed!