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How does the game fit the theme?
You literally can't see anything, so you can't trust the game itself.
What code and assets did you not make from scratch during the jam (if any)?
Please see credits on page for more details (character animations and sounds) :)
How many people worked on the game?1
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Comments
I found it strange to use only the S key to move to the right; in fact, I didn't finish the game because I couldn't move.
A great take on the theme! Amazing job!
Love the Gameplay loop!
Great game, cool idea to have to blood particles show you the way!
I think the elevators don't really fit with the mechanic: I was stuck for several minutes in a seemingly empty room and only after exploding again I saw the elevator (because it unluckily wasn't down there the times before)
Finished - great game I have fun playing it thank you
That was very fun to play. I really like the simplistic visuals and the exploding of the blood to reveal the path ahead. Well done. I didn't get that far but I tried my best lol.
DID ANYONE MAKE IT PAST 82??? You have to tell us the way to beat that level
Had a blast XD
haha i am so sorry, it is actually impossible to reach past 82... The platform is just way too heigh. But the bug should be fixed ^^
Love the concept!
Great game! Especially for a 2 day project. As a player I appreciated the checkpoints and getting to explode strategically.
Really the only change I’d suggest would be to change the reset input because I hit it accidentally and lost my progress. Still, I made it to around level 80 and had a good time :)
I’m interested in how you implemented the blood painting the environment mechanic, if you’re open to sharing.
Kudos!
Glad you like it! And true, I'll move the reset button further away.
Every GameObject with a sprite has a child holding a "blank texture", so the blood stays on-grid and moves and rotates with it. Collision is enabled on the particle system-explosion, so each drop reports where it hit and writes a pixel at that point. Repeat hits on the same pixel darken it, and once it's full the drop keeps "moving" to the next free pixel below. Thats basiclly it :D
That’s really cool! Well done :)
Hello!~
Very cool concept. I'd say the connection to the theme is slightly stretched, but thats ok :)
The visuals are super cool - minimalistic and yet polished quite nicely.
I would've really loved for some keygen church style music, feel like that would've fit the visual theme nicely!
The gameplay itself is interesting - learning the path as you go like this is pretty unique!
small artifacts of the gameplay that you might consider working on aare:
- The platform cycles are very long, and waiting for them is slightly annoying
- You might consider making checkpoints closer together - since the gameplay loop is go, die, repeat, it can be frustrating to have to repeat longer sections.
Cheers!
Thanks for the extensive feedback! And oh yieah, a keygen church style music would fit perfectly! I will adjust the points after the game jam :)
This is a CRAZY concept. It's simple but addictive, and enjoyable. Really cool game and vibe you made here
I enjoyed this one. Great mechanic idea! Well done!
This is a sick concept and the character controller feels pretty nice
Got stuck around 82 though, idk if I'm missing something but it seems like you can't jump quite high enough to get on top of the moving platform
Thanks! Yieah sorry, the plattform was too high, I unfortunately moved it on last second and didn't test it!