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How does the game fit the theme?
The core mechanic is all about deception.
Cards are passed face-down, and the sender can lie about what it is. If you blindly trust a Heal, you might get backstabbed.
But if you challenge them and they were telling the truth,you take the penalty!
Even the AI will bluff and betray you.
You constantly have to second-guess everything, literally forcing you to Trust No One.
What code and assets did you not make from scratch during the jam (if any)?
no,but I've actually tried to make a card game before and failed, so I brought what I learned from that failure into this project:D
the sound effects by https://noisealchemy.com/home
Background music from https://tallbeard.itch.io/music-loop-bundle
How many people worked on the game?1
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Comments
This is such an cool game. I enjoy the style and format that you chose. I believe in your ability to implement multiplayer!
On a side note, maybe you can make the display smaller for the web build because with my aspect ratio I couldn't see the whole screen at the same time.
Really nice mechanics! The rules weren't really straightforward, for me at least, it was still hard to grasp on, but I guess I won? Quite lovely!
Its good but it would be better if there are npc players
Thanks! Drawing characters takes way too much time, so I ended up not doing it at all. haha
Interesting game!
I also have thought of making card game where you play with/against three other NPCs. Card games can be tricky to develop quickly during jams, what do you think?
The game would benefit from clearer UI. For example P2 to P3 is confusing when you don’t see the player names, also the font “ATTACK” can be read “ATTACH”, so I wasn’t sure am I attaching the card for some combo or attacking.
Thanks for the praise!Making a card game during a jam is super challenging, but having 7 days for this jam made me really want to push myself and take it on.
At the beginning of development, I tested everything using just plain text and buttons. I relied on keyboard inputs and simple UI text to verify if the card mechanics were triggering correctly. Then, step by step, I replaced those text placeholders with the final art assets. It was so fulfilling to turn text based ideas into actual visuals, though!
As for your feedback, I noticed that too! I definitely should add P0-P4 tags on the SeatAvatars to make them easier to identify. And about the font the 'K' in the font I chose really does look way too much like an 'H'. It probably would've been much better to use visual animations instead of just relying on text to show the attack :c
I've played several card games till now in this jam, this is my fav to this point. It's super polished. Great stuff.
thanks!
Audio and Visual were on point for your type of game, i won but i dont have a clue what i did, it went to fast and didnt really understand how it worked... even with the rules. a small tutorial would have been nice.
Check out ours aswell: /jam/brackeys-16/rate/4948895
Thanks for your comment! Absolutely loved the art and interactive elements in your game.
Nice work! I always love a good card game, especially when the rules are simple, intuitive, and get you straight into the action.
It did feel like the difficulty and outcome were a bit RNG-heavy depending on which opponents I picked to face?
Add a quick tutorial round and a multiplayer mode, and this would be an absolute hit on mobile phones! Really solid foundation!
Thanks for the praise! Multiplayer is way out of my league at the moment, but I'll definitely try to learn it someday!
accepted an effect from the honest cat and still got my heart drained, thats the good kind of lesson. the accept challenge pass loop reads clean and picking each bots personality is a smart touch. would play this at a real table
Thanks for playing and replying! The card effects are really the heart of the game.I'm also a big fan of tabletop games!
Good submission. Not a card game fan, but judging by the other criteria, you got a good marks. Solid Art style, the game runs smoothly, and there is good use of sounds. Interesting take on theme.
Thanks! The way characters die in your game is awesome as well :)
Great card game! A bit hard to understand at first but I think I got it after a few minutes. Seems like this would be a great real life card game
Thank you for your feedback!I very love board games:D
I really like this entry! at first it's a bit confusing, but it becomes understandable rather quickly, I think there could be some UI animations to make what's happening a bit more clear than just text. but it's just a suggestion not even a complaint. The game mechanics themselves are very good and I would like playing this IRL with friends, also I like that you can choose the behavior of the other players.
Thanks! I wanted more UI animations but ran out of time as a solo dev. It was so fulfilling to turn text-based ideas into actual visuals, though! I even had a PassArrow animation drawn up but sadly couldn't implement it in time.
Really cool entry, I think you used the theme really well.
Thank you!
The face-down card passing and lying mechanics nail the theme of paranoia, perfectly echoing the "trust no one" vibe. For future updates, adding subtle psychological tells for the AI could make these bluffing mind-games even more intense
Thanks! Still tweaking the balance a bit. Wondering if players should see the card before declaring during a pass, but it seems redundant against AI bots.