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(+1)

Thanks for the praise!Making a card game during a jam is super challenging, but having 7 days for this jam made me really want to push myself and take it on.

At the beginning of development, I tested everything using just plain text and buttons. I relied on keyboard inputs and simple UI text to verify if the card mechanics were triggering correctly. Then, step by step, I replaced those text placeholders with the final art assets. It was so fulfilling to turn text based ideas into actual visuals, though!

As for your feedback, I noticed that too! I definitely should add P0-P4 tags on the SeatAvatars to make them easier to identify. And about the font the 'K' in the font I chose really does look way too much like an 'H'. It probably would've been much better to use visual animations instead of just relying on text to show the attack :c