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Luca

43
Posts
7
Followers
A member registered Nov 22, 2021 · View creator page →

Creator of

Recent community posts

Hi, the controls are in the description it's TAB to access the upgrade tree!

Thanks for giving it a play!

Ah there is an option to change mouse sens in the pause menu, we should have been more clear! Thanks for the feedback.

Thanks! I'm glad you liked it.

Quite easy but could be expanded on further in the future.

An interesting take on the theme.

Cool concept, I liked the atmosphere a lot! After restarting I wasn't able to get rid of the ghosts which made it impossible to complete. 

Love the art style, however I had some issues with the platforming section after the corridor.

Thanks for playing our game!

Nice! Grapple hook was very fun but I found the wall jumping a bit finicky.

Thanks for playing!

Thanks for playing!

Thanks for playing!

Thank you for playing our game!

Thanks for playing!

Thanks for playing our game, glad you enjoyed it!

This game made me cry it was so peak

Very fun and original! Only issue I had was drawing the pearl earing painting one block too high because of the black border and running out of time to correct.

Got number 1 at 32.48s! Cool art style and interesting concept.

Extremely creative puzzle game, love the concept! The card descriptions on the bottom of each card are a nice touch. I got so scared when I saw the final level then I remembered the mirror card exists lmao

Fun incremental game! Would be nice to see what the first upgrade will do for example storage capacity 0 > 5

Fun little game! Would be pretty cool if you expanded the idea with more secrets.

Very fun, my favourite part was doing parkour at the same time as shooting. Would be nice if guns were a bit different as I found myself only using the shotgun as it was very strong

Really cool entry especially since you made it so quickly! I could definitely see it being expanded with more mechanics in the future or maybe if you have more time. Nice meta mechanics as well.

Haha thanks for playing!

This is such a cool concept!

Had some issues with notes not being able to be dragged onto the stave

Thanks for the information, that will definitely help us in the future haha. Good luck to you guys as well!

Thank you for the kind words and for playing our game!

Thank you for the kind words! I went and played your game after seeing your comment and it was really fun. Unfortunately there were differences in the engine compared to the final web build that we didn't have time to fix including the pull and push strength.

Great game! Really fun to swing around and explore, although I did find the left click to be a bit hard to control.

Thanks for trying out our game!

Nice game! I like how you utilise the core mechanic in a variety of ways and I think it could be explored further

Thank you so much for playing! The pull ability works strongest when the mouse is closer to the object but I didn't make it too strong as it ended up pulling unwanted obstacles. If you're referring to the controls, the pull ability is on right click, I don't know if the game works on other platforms.

Thank you for the kind words!

I like the narrative element!

Cool interpretation!

Cool game! I like the core mechanic but I kept losing track of the cloud, also I died at one point and wasn't sure what it was. I think it would be good if the gravity was a little higher and the tumbleweed had a speed cap so it wouldn't go flying into the void. 

Pretty entertaining but the controls were not my favourite

Hi mirogon! Yes pulling can be used to bring the floating fuel containers to your ship to fuel it as well as suck away other threats. Thanks for playing our game :)