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A jam submission

Trusty ScannerView game page

Collect green rings. But only trust what you see in your scanner beam.
Submitted by Szymon Ceranka — 58 minutes, 20 seconds before the deadline
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Trusty Scanner's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#434.0004.000
Gameplay#1463.6433.643
Innovation#1633.6073.607
Overall#2973.5303.530
Audio#3783.3573.357
Theme#4563.6073.607
Visuals#9992.9642.964

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
You can only trust what you see in your scanner beam.

What code and assets did you not make from scratch during the jam (if any)?
I reused some audio code from my earlier projects. The rest is vanilla javascript written from scratch.

How many people worked on the game?
1

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Comments

Viewing comments 26 to 21 of 26 · Next page · Last page
Submitted(+1)

Very simple and intuitive game. I really enjoyed the sound design here. I was really something i haven't seen yet. Very well executed!

Developer

Thanks a lot!

Submitted(+1)

Simple, intuitive. I don't know if there's an end goal or if it's just a chase a score thing. I feel like if it's a chase a score thing, saving my previous score would be nice.  As someone whose listened to too many tones in my life, I might've appreciated a different sound, or an audio slider, but I get it, it fit the theme of the gameplay. Overall it's a fun little game, movement is neat and the whole thing's unique. Good job!

Developer

Thank you for this kind comment! Totally agree on score, indeed there is no other goal, and high score feature is planned after jam. Thanks for the idea to look for alternative sound versions!

Submitted(+1)

Simple and fun! Only thing I'd add is some way for the player to actually feel challenged. One idea would be some sort of time limit for the scans? Anyway, good work.

Developer(+1)

Thank you for playing and for your feedback! The challenge is more rings with increasing score, at 200 or 300 points the free space is so limited that you need sharp focus to avoid collisions. But it takes time to get there, and maybe difficulty rises too slowly - what do you think?

Submitted(+1)

Okay, gave it another try. My initial playthrough was until I reached 20 scorepoints and I truly didn't feel challenged. On this second try, I got until 60 points and it was way more challenging. So I believe that when you guys add your planned leaderboards, the players are going to be motivated on trying the game for longer.

Developer(+1)

Thanks!

Submitted(+1)

Such a simple game, yet its probably on of the most addicting ones I've played on this jam, good job

Developer

Thank you, this is very kind!

Submitted(+1)

wow, this was actually a super satisfying game! The sound combination was great and made the experience feel very intuitive. The controls felt really good too, especially using the FOV control to narrow down, identify enemies, and hit things to score points. The most obvious upgrade would be adding some kind of plot, but overall, it’s a very fun game to play

Developer

Thanks for playing and commenting, I'm glad you enjoyed the game!

Submitted(+1)

The game is very satisfying! Try mine if you want

Developer

Thanks!

Viewing comments 26 to 21 of 26 · Next page · Last page