yea there is some bugs that we encounterd while developing. we just noticed them right before the deadline. anyways thanks for you feedback!
Vakeius
Creator of
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I loved the art and sound design.
The way you send the crew out and then see how things play out makes the simple deduction mechanics surprisingly engaging. The dramatic animations were also hilarious, especially when the whole crew heads out together. It reminded me a bit of "this is the police". Nice work!
Nice platformer! The music and OST were really good, and I also liked the setting and artwork they fit the game really well. The movement felt pretty smooth overall, especially while running and jumping. There was jitter when the player was moving, which was noticeable, but aside from that, the movement and jumping felt great.Overall, a fun platformer with a nice visual style and atmosphere!
The music was exceptional and fit the theme of the game really well. I also really liked the idea of integrating the theme directly into the story it made the game feel more connected and intentional.
The pixel art style was nice too. I especially liked how the backgrounds were integrated into the game. Having the palette on the right side of the screen while still being able to read on tranparent palet on the right the dialogues were a really cool touch.
Overall, a really nice and creative game!
Pretty good game! I’m a big fan of FPS games, so that was definitely the biggest advantage for me. I also really liked the ost and the setting you chose.
I think the game jam theme was implemented a bit weakly, and it didn’t feel like a major part of the game. But overall, the game is really fun you shoot enemies, watch them go down, survive waves, get upgrades, and unlock mechanics as you progress.
Overall, a solid and enjoyable FPS experience!
Nice platformer with a cool concept, the viewer’s cursor being able to identify the traps. Although I think this feature kind of kills the idea of traps and platforms which you can trust or not right ?. Anyways it’s still a good feature though.
I also really liked setting and a good art style. Overall, a fun and interesting experience! music
art design was good. liked the symbiosis of 2D sprited with 3D world in game. blueish design was good aswell. the music didnot worked for me somehow.
Also, I loved the little detail that you can light the fire in the trash can… and actually lose because of it 😂 Those small interactions are great.
Overall, really enjoyed the vibe and visual style!
Okay, this is a pretty good game gameplay wise. The core loop of trying to gain higher and higher scores is pretty good gameplay loop. The best part is the theme realization you implemented, which is a really nice idea. The visual style is also pretty good and fits the concept well. That said, once you figure out the main realization, the gameplay doesn’t stay quite as engaging and starts to feel a repetitive. Still, it’s a solid, well-finished game with a cool concept.
I liked the idea, the art was nice. as i understood correctly the idead was like "12 hours "game with william defoe if i got the reference correctly you need to find something in you room to defend against the guy. as you can tell i did not finished the game LOL but audio was nice also liked variance of the people knocking on the door
honesly, when i saw you menu and even thumbnail for this game i thought it would 2d game but it was really a big surprise when i saw 3d scene with 2d sprited walking around. it was in smooth motions os it was pleasent to play theme was also implemented well in you game guy good job on that. overall sounds art was great aswell

