I really liked the atmosphere of this one. The mix of 2D characters with the 3D environment gives the whole place a strange feeling that fits the story really well. The camera interactions were also a cool touch and made exploring the hotel more interesting.
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1 Avenue Frochot's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #1224 | 2.621 | 3.286 |
| Gameplay | #1365 | 2.165 | 2.714 |
| Enjoyment | #1423 | 2.165 | 2.714 |
| Overall | #1439 | 2.203 | 2.762 |
| Visuals | #1440 | 2.279 | 2.857 |
| Audio | #1475 | 1.937 | 2.429 |
| Innovation | #1494 | 2.051 | 2.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You are staying at the 1st Frochot Avenue hotel for one night. Talk to other clients and they will tell you some secrets about the building and what's inside.
But what clients are saying may not be the entire truth. When you wake up tonight, make sure to understand what they wanted to tell you or you might never leave this place...
What code and assets did you not make from scratch during the jam (if any)?
We created everything ourselves, except for a few sound effects (footsteps, doors, impact sounds) and some movie posters.
How many people worked on the game?2







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